rcouret
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| Joined: 05 Sep 2013 |
| Total Posts: 129 |
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| 05 Aug 2014 10:18 AM |
So I know how to detect the injection with
Workspace.DescendantAdded:connect(function (descendant) if (descendant:IsA("Script")) then -- Log users, destroy script, etc... end end)
But it seems like by the time the detection happens, the damage is already done. Any advice?
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| 05 Aug 2014 10:40 AM |
Run it in command bar in studio, then it will destroy it, whilst not allowing the Infection* to run.
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rcouret
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| Joined: 05 Sep 2013 |
| Total Posts: 129 |
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| 05 Aug 2014 11:01 AM |
| This is for in-game hackers injecting "viruses" directly using some kind of hack program, basically deleting everything under Workspace. I need a way to stop them. |
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| 05 Aug 2014 11:16 AM |
Click workspace, and check the 'filtering enabled' box.
As for what you just said, those level of exploits have perished, and those that do exist won't target your game most likely. |
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rcouret
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| Joined: 05 Sep 2013 |
| Total Posts: 129 |
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| 05 Aug 2014 11:26 AM |
Oh, this guy Silentser and his alts can do it at will. Every time I ban one he makes another alt and does it again. I've reported him so many times, lol, but falls on deaf ears.
Anyway, I will try FilteringEnabled but my game is so complex I doubt will work without major changes to scripts. I was hoping just to detect an unknown script and squash it before it has a chance to destroy the game.
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