Voidion
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| Joined: 01 Aug 2011 |
| Total Posts: 2668 |
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| 05 Aug 2014 05:30 AM |
I'm fiddling around with rays and weapons. This is a line of code I find in guns using a part to represent the ray:
Part.CFrame = CFrame.new(Position, script.Parent.Handle.CFrame.p) * CFrame.new(0, 0, -Distance/2)
Now I'd like to know how I can angle the part in a way so that it appears the gun is inaccurate |
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Voidion
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| Joined: 01 Aug 2011 |
| Total Posts: 2668 |
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| 05 Aug 2014 05:37 AM |
| Nevermind I figured it out |
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