CrowClaws
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| Joined: 04 Jul 2010 |
| Total Posts: 4466 |
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| 03 Aug 2014 10:57 AM |
It's not working? I am using that object inside a part (With a mesh) if it matters. Inside that BodyAngularVelocity I have this script:
script.Parent.angularvelocity= Vector3.new(0,10000,0)*math.rad(360)
But it's not rotating at all |
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CrowClaws
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| Joined: 04 Jul 2010 |
| Total Posts: 4466 |
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| 03 Aug 2014 05:30 PM |
Oh and the part is Anchored if that matters (bump) |
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| 03 Aug 2014 05:35 PM |
Unanchor it.
Anchored parts can't move under physics. Body* instances apply physical forces. |
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CrowClaws
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| Joined: 04 Jul 2010 |
| Total Posts: 4466 |
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| 03 Aug 2014 05:40 PM |
But then how do I prevent it from falling? Can I add like a BodyForce that would counter? |
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| 03 Aug 2014 05:59 PM |
| add BodyPosition, make it's position the current position. |
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