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Re: BodyAngularVelocity?

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CrowClaws is not online. CrowClaws
Joined: 04 Jul 2010
Total Posts: 4466
03 Aug 2014 10:57 AM
It's not working?
I am using that object inside a part (With a mesh) if it matters. Inside that BodyAngularVelocity I have this script:

script.Parent.angularvelocity= Vector3.new(0,10000,0)*math.rad(360)

But it's not rotating at all
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CrowClaws is not online. CrowClaws
Joined: 04 Jul 2010
Total Posts: 4466
03 Aug 2014 05:30 PM
Oh and the part is Anchored if that matters
(bump)
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dreaddraco2 is not online. dreaddraco2
Joined: 01 Dec 2007
Total Posts: 6275
03 Aug 2014 05:35 PM
Unanchor it.

Anchored parts can't move under physics.
Body* instances apply physical forces.
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CrowClaws is not online. CrowClaws
Joined: 04 Jul 2010
Total Posts: 4466
03 Aug 2014 05:40 PM
But then how do I prevent it from falling?
Can I add like a BodyForce that would counter?
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Lightning0Splash is not online. Lightning0Splash
Joined: 20 Jun 2010
Total Posts: 1070
03 Aug 2014 05:59 PM
add BodyPosition, make it's position the current position.
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