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Re: How useful would a fast-travel system be...?

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Zach1102 is not online. Zach1102
Joined: 20 Aug 2010
Total Posts: 48576
03 Aug 2014 01:21 PM
Let's say, you capture an area for your team, which allows you to fast travel to specific "stations" in that area. (Maximum 2 per area)

This basically let's you fast travel from one area to another, bypassing 3-5 minute of walking. It also can help you travel across the map and enter the areas where fighting is taking place (the map will have red circles to indicate zones of large combatants)

Defenders will have about 14 stations at the start, with raiders having two (one by spawn, one in a slum right outside city walls)

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higginsfamilybest is not online. higginsfamilybest
Joined: 13 Jul 2014
Total Posts: 6494
03 Aug 2014 01:22 PM
[ Content Deleted ]
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KiIIah is not online. KiIIah
Joined: 20 Nov 2009
Total Posts: 23251
03 Aug 2014 01:22 PM
no i dont like bases like that

tuturuuuu!
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zerolahero is not online. zerolahero
Joined: 30 Dec 2009
Total Posts: 1322
03 Aug 2014 01:22 PM
Hail Skyrim
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trituse is not online. trituse
Joined: 03 Aug 2011
Total Posts: 15618
03 Aug 2014 01:22 PM
it could be a bit unique

except teleport camping

other than that no problem with me

[PINK SQUID]
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Pyromachinist is not online. Pyromachinist
Joined: 23 Sep 2012
Total Posts: 19178
03 Aug 2014 01:23 PM
"it could be a bit unique"

Mobile Bloxxers did it in that city they had in 2011.
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Zach1102 is not online. Zach1102
Joined: 20 Aug 2010
Total Posts: 48576
03 Aug 2014 01:24 PM
trituse, I thought about that. There will be booths which you can walk into. They disable your weapons and your health gets maxed.

Inside the booth a GUI pops up, showing places you can teleport to.
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Zach1102 is not online. Zach1102
Joined: 20 Aug 2010
Total Posts: 48576
03 Aug 2014 01:43 PM
b
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hayden56786 is not online. hayden56786
Joined: 05 Aug 2012
Total Posts: 4694
03 Aug 2014 01:44 PM
so cool, and add dragonbourne pls, i ride on dragons in sky rim, so that would be so fun
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Zach1102 is not online. Zach1102
Joined: 20 Aug 2010
Total Posts: 48576
03 Aug 2014 01:44 PM
this is for my clan


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Zach1102 is not online. Zach1102
Joined: 20 Aug 2010
Total Posts: 48576
03 Aug 2014 02:05 PM
i AM making a skyrim game in a few months
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Zach1102 is not online. Zach1102
Joined: 20 Aug 2010
Total Posts: 48576
03 Aug 2014 02:31 PM
B
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GingerBiscuit99 is not online. GingerBiscuit99
Joined: 15 Aug 2012
Total Posts: 4155
03 Aug 2014 02:38 PM
Major flaws but you can work around the main idea.


[= The Welsh Biscuit =]
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Zach1102 is not online. Zach1102
Joined: 20 Aug 2010
Total Posts: 48576
03 Aug 2014 02:39 PM
Name a flaw?
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longlyrod1604 is not online. longlyrod1604
Joined: 13 Apr 2013
Total Posts: 1512
03 Aug 2014 02:39 PM
NOOOOOOOOOOOO

AUTIZM IDEA


666!

CORRUPTIV3

AN4RCHY!
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Vharr is not online. Vharr
Joined: 24 Jun 2008
Total Posts: 1774
03 Aug 2014 02:43 PM
If you used this system in a base, you should make it so that you appear in random areas, inside the area, to prevent teleporter camping.

Otherwise, I really like the sound of this idea.

"Canada's navy is pretty much 2 sailboats and a canoe" -dylankilling6211
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Zach1102 is not online. Zach1102
Joined: 20 Aug 2010
Total Posts: 48576
03 Aug 2014 02:52 PM
We are making a rather large city...
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longlyrod1604 is not online. longlyrod1604
Joined: 13 Apr 2013
Total Posts: 1512
03 Aug 2014 02:53 PM
What, Like Phyrus?
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Killshield is not online. Killshield
Joined: 13 Mar 2011
Total Posts: 2843
03 Aug 2014 02:53 PM
no
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indefatigably is not online. indefatigably
Joined: 23 Aug 2013
Total Posts: 2181
03 Aug 2014 02:54 PM
teleport all the raiders to work at a pizza place
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