blox6137
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| Joined: 23 Nov 2008 |
| Total Posts: 1109 |
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| 01 Aug 2014 06:32 AM |
I'm not really creative right now, so tell me anything, and I'll try to make it. I'm being serious FYI.
Make it challenging. |
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| 01 Aug 2014 06:34 AM |
| Well it depends, what kind of things would you usually script?. We can only give suggestions however if you give us a range of your capabilities we might be able to give you an idea. |
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blox6137
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| Joined: 23 Nov 2008 |
| Total Posts: 1109 |
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| 01 Aug 2014 06:36 AM |
Tell me ANYTHING. If I don't know how to, I'll learn. That's my goal with this. Like I said, I'm not creative, I can't think of things to do. And don't have to will to keep learning. |
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| 01 Aug 2014 06:38 AM |
| Alright then, how about just making a function that returns numerical values and print them together?. My suggestion to increase your creativity would be to try different kinds of scripting based on what you already know, implement those basic and simple things in more complex and unnecessary ways, then when you discover a combination you enjoy, build off of that and eventually repeat the process. |
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2eggnog
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| Joined: 08 Nov 2008 |
| Total Posts: 1351 |
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| 01 Aug 2014 06:40 AM |
| How experienced are you at scripting? |
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blox6137
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| Joined: 23 Nov 2008 |
| Total Posts: 1109 |
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| 01 Aug 2014 06:41 AM |
On a scale of one to ten, about 1 and a half. But scripting comes easy for me. |
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2eggnog
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| Joined: 08 Nov 2008 |
| Total Posts: 1351 |
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| 01 Aug 2014 06:42 AM |
| In that case, try making a script that resets the player when then they say "/reset". |
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| 01 Aug 2014 06:43 AM |
| In that case, how about making a part which changes the BrickColor of another part upon being touched?. |
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blox6137
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| Joined: 23 Nov 2008 |
| Total Posts: 1109 |
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| 01 Aug 2014 06:52 AM |
local part1 = script.Parent local part2 = script.Parent.Parent:FindFirstChild("Part2")
part1.Touched:connect(function() part2.BrickColor = BrickColor.Random() end)
This is the most basic script for that I did. Sorry it took a little long, I was day dreaming. |
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ByDefault
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| Joined: 25 Jul 2014 |
| Total Posts: 3197 |
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| 01 Aug 2014 06:53 AM |
| When a player selects a tool, make it in the left hand, not the right one. |
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blox6137
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| Joined: 23 Nov 2008 |
| Total Posts: 1109 |
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| 01 Aug 2014 06:53 AM |
That's beyond my knowledge... I don't even know how to make tools. BUT I WILL LEARN! brb |
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ezt12
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| Joined: 09 Jul 2014 |
| Total Posts: 1531 |
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| 01 Aug 2014 06:54 AM |
| Add a debounce to that script m8. |
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ByDefault
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| Joined: 25 Jul 2014 |
| Total Posts: 3197 |
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| 01 Aug 2014 06:55 AM |
| Make a custom chat system and a custom player list |
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2eggnog
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| Joined: 08 Nov 2008 |
| Total Posts: 1351 |
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| 01 Aug 2014 06:56 AM |
| ByDefault, he's not going to be able to do that. |
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blox6137
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| Joined: 23 Nov 2008 |
| Total Posts: 1109 |
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| 01 Aug 2014 06:56 AM |
A debounce wasn't needed. There is no use for it when generating 'random' colors. |
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| 01 Aug 2014 06:56 AM |
How about you make a pig with two wings flying above a puddle of acid.
- RaverKiller |
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ezt12
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| Joined: 09 Jul 2014 |
| Total Posts: 1531 |
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| 01 Aug 2014 06:57 AM |
| blox: yes it was.... a debounce is needed in 99% of onTouch scripts.... |
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2eggnog
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| Joined: 08 Nov 2008 |
| Total Posts: 1351 |
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| 01 Aug 2014 06:58 AM |
| In this case debounce doesn't really matter. |
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| 01 Aug 2014 06:59 AM |
You could try experiment with the Magnitude between two part's. An example would be, Part.Position.Magnitude |
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2eggnog
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| Joined: 08 Nov 2008 |
| Total Posts: 1351 |
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| 01 Aug 2014 07:01 AM |
| That would only get the distance from (0,0,0). |
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blox6137
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| Joined: 23 Nov 2008 |
| Total Posts: 1109 |
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| 01 Aug 2014 07:02 AM |
Wait, wait... I have a quick question: Why can't I create a new frame? I'm starting to work with GUIs, but it doesn't work. (I know, I'm a complete noob!)
local f = Instance.new("Frame") f.Position = UDim2.new(.25, 0,.25, 0) f.Size = UDim2.new(.5,0,.5,0) |
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2eggnog
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| Joined: 08 Nov 2008 |
| Total Posts: 1351 |
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| 01 Aug 2014 07:03 AM |
| You forgot to set its parent. Right now its parent is nil. |
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ByDefault
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| Joined: 25 Jul 2014 |
| Total Posts: 3197 |
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ezt12
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| Joined: 09 Jul 2014 |
| Total Posts: 1531 |
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| 01 Aug 2014 07:04 AM |
you need to put it inside a ScreenGui.
f.Parent = game.StartGui.myGui |
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blox6137
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| Joined: 23 Nov 2008 |
| Total Posts: 1109 |
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| 01 Aug 2014 07:04 AM |
| Yeah, I was reading off of the wiki, and they had the rest of the script at the bottom of the page >.> |
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