Provix101
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| Joined: 13 Jul 2014 |
| Total Posts: 313 |
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| 31 Jul 2014 09:27 PM |
Too bad it doesn't work...
Can someone tell me if what I did has no way of working no matter what or if there is just a few thing that need to be fixed.
map1 = game.Lighting.findFirstChild("Map1")
clone1 = map1:clone()
time = 30
--Game Starting if game.Players.NumPlayers == 2 then wait(5) game.Lighting.Message.Text = "Loading Game..." local map = clone1:clone() map.Parent = game.Workspace wait(3) game.Lighting.Message.Text = "" wait(.01) game.Lighting.Message.Text = "Starting Game..." wait(3) script.Parent(teleport) wait(time) map:remove() end
-- Not Enough Players if game.Players.NumPlayers == 1 then game.Lighting.Message.Text = "Sorry not enough players! Please wait for another player to join." end
--Spawning
local function teleport() local sword = game.Lighting.findFirstChild("LinkedSword") local sword1 = sword:clone() local Players = game.Players local player = Players:GetChildren() local pickedPl = player[math.random(1, #player)] local pickedP2 = player[math.random(1, #player)] wait(1) game.Lighting.Message.Text = "Spawning 2 Random players" pickedP1.Position = Vector3.new(141.6, 0.59, 74.7) pickedP2.Position = Vector3.new(153.8, 0.59, 74.7) game.Lighting.Message.Text = "" wait(.01) game.Lighting.Message.Text = "You have 30 seconds to get to finish without dying, good luck!" wait(5) local sword2 = sword1:clone() sword2.Parent = game.Players.pickedP1.StarterPack sword2.Parent = game.Players.pickedP2.StarterPack end |
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jerryg225
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| Joined: 20 Aug 2008 |
| Total Posts: 23187 |
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| 31 Jul 2014 09:29 PM |
| No way of working what so ever unless you add loops to check for more players and add loops to start a new game after the first one ended, etc |
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Provix101
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| Joined: 13 Jul 2014 |
| Total Posts: 313 |
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| 31 Jul 2014 09:32 PM |
| added loops still dont work :c |
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