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| 31 Jul 2014 10:25 AM |
| I've no idea how to do it. When you just simply CFrame.Angles it, it makes the character jitter and the head doesn't rotate at all. |
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Kodran
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| Joined: 15 Aug 2013 |
| Total Posts: 5330 |
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| 31 Jul 2014 10:28 AM |
| CFrame.Angles takes radians. |
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maxomega3
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| Joined: 11 Jun 2010 |
| Total Posts: 10668 |
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| 31 Jul 2014 10:28 AM |
Look at Joints in the Torso, looking for neck.
Mess with DesiredAngle |
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| 31 Jul 2014 10:29 AM |
You need to edit the Neck joint, not the head rotation.
~The herp lerped a derp~ |
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| 31 Jul 2014 10:38 AM |
| How do I edit the neck to do that? The only properties I see that would have to do with it is CurrentAngle and DesiredAngle. I have no idea what to do to these. |
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| 31 Jul 2014 10:41 AM |
There's a hidden property of Motor6Ds that is called C0. It is a CFrame value, I suggest checking this out: http://wiki.roblox.com/index.php?title=Welds
~The herp lerped a derp~ |
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| 31 Jul 2014 11:50 AM |
Hazily understanding that Welds wiki, I tried this, and it did not work.
What should I have done?
while wait() do p.Character.Torso.Neck.C0.CFrame = p.Character.Torso.Neck.C0.CFrame * CFrame.Angles(0,.1,0) end |
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Infocus
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| Joined: 28 Apr 2011 |
| Total Posts: 8022 |
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| 31 Jul 2014 11:52 AM |
| C0 is already a CFrame, no need to add CFrame after it. |
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128GB
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| Joined: 17 Apr 2014 |
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| 31 Jul 2014 11:53 AM |
The new animations broke this
local character = Game.Players.Player1.Character character.Torso.Neck.DesiredAngle = math.pi * 2 |
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