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| 27 Jul 2014 02:09 PM |
10 ideas that may benefit roblox if implemented. Not in really any order necessarily.
1. Organizable inventories. If you're a tad OCD like me, you may like to put all your baseball caps in one area, headphones in another, then hair, etc. So it won't just be organized by the time you bought them. 2. Player point for items. It'd be nice if player points could be used to purchase some items. That way, you'd actually have to work for some things, rather than just buying BC or robux. 3. Player points for currency. Maybe trade player points for tickets or robux. This is (obviously) a rougher idea. 4. Gifting. This idea could be that after you purchase an item, you can choose to either add it to your inventory, or give it to someone. You have to pay for the gift, however, so alt abuse wouldn't be an issue. 5. Daily Challenges. These would be nice for a little dough, or, maybe, just for a hat or gear. 6. Team games. I'm so sick of competing with really skilled players for the summer games and such. Can't we just team up and work together, and everyone on the team benefits? 7. Free items of the month. I know, I know, the admins nearly had a heart attack at "free" (jkjk), but maybe you could give out some free items every month or so. Now, you could give something moderately good because, when everyone wears it, its worth plummets. Then you wouldn't really lose any money on BC or robux. 8. Pre-scripted games. Yeah, this seems pretty lame, but it would be nice for the few of us that can't script. Maybe just have a basic template for a game. Again, this is a very rough idea, because it would bring down the games in which the owners actually tried. 9. Exclusive iOS currency. Exclusive currency that you can somehow earn on iOS devices (or android too) that can buy special items. 10. Get rid of price floors. Oh, wow, um, what's this doing here? That's odd...
10 ideas, and you're thoughts included. |
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Vencorr
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Silentic
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Ignys
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| Joined: 14 Apr 2008 |
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| 27 Jul 2014 02:13 PM |
1. Organizable inventories. If you're a tad OCD like me, you may like to put all your baseball caps in one area, headphones in another, then hair, etc. So it won't just be organized by the time you bought them.
Sure
2. Player point for items. It'd be nice if player points could be used to purchase some items. That way, you'd actually have to work for some things, rather than just buying BC or robux.
Don't go too wild with this, I mean like a few caps/headphones/scarves based on the playerpoint symbol would be ok
3. Player points for currency. Maybe trade player points for tickets or robux. This is (obviously) a rougher idea.
lolno
4. Gifting. This idea could be that after you purchase an item, you can choose to either add it to your inventory, or give it to someone. You have to pay for the gift, however, so alt abuse wouldn't be an issue.
So basically private selling
5. Daily Challenges. These would be nice for a little dough, or, maybe, just for a hat or gear.
May be hard to implement. Depends on what the tasks are and how possible they are.
6. Team games. I'm so sick of competing with really skilled players for the summer games and such. Can't we just team up and work together, and everyone on the team benefits?
...
7. Free items of the month. I know, I know, the admins nearly had a heart attack at "free" (jkjk), but maybe you could give out some free items every month or so. Now, you could give something moderately good because, when everyone wears it, its worth plummets. Then you wouldn't really lose any money on BC or robux.
They tried this with a free BC item every month. It went on for a whole 2 months (2 items) before they just forgot about it.
8. Pre-scripted games. Yeah, this seems pretty lame, but it would be nice for the few of us that can't script. Maybe just have a basic template for a game. Again, this is a very rough idea, because it would bring down the games in which the owners actually tried.
Or you could team up with a scripter
9. Exclusive iOS currency. Exclusive currency that you can somehow earn on iOS devices (or android too) that can buy special items.
No.
10. Get rid of price floors. Oh, wow, um, what's this doing here? That's odd...
No. |
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| 30 Jul 2014 10:13 PM |
| For number 4, I'm saying that you're paying for the item you're giving to someone else. Private selling isn't trust worthy. Say you want to give someone an item (just a limited, for example) so you sell it for 1 robux. Chances are (and this has happened before at much larger prices) that it will be bought before your said friend can purchase the item. The gifting would be for you to purchase and give to a certain person. |
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Darakri
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| Joined: 15 Feb 2012 |
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| 30 Jul 2014 10:47 PM |
| First thing that is wrong is that we dont need a third currency |
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Darakri
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| 30 Jul 2014 10:50 PM |
These ideas make me sick.
Only 1 of them halfway make sense |
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| 31 Jul 2014 08:53 PM |
| Well, that's your individual opinion, but I'm pretty sure if anyone put any ideas on the forum about 70% or higher would have negative comments concerning them. I did ask for your opinion, though, so I appreciate it. |
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| 31 Jul 2014 09:04 PM |
| Support but you are in the wrong forum... |
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| 31 Jul 2014 09:06 PM |
| Sorry, I'm obviously new to the forums. I assumed that since this was just a general "all things roblox" forum that I could put it in here. |
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zog000
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| Joined: 28 Oct 2008 |
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