DJXTR3M3
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| Joined: 23 Dec 2013 |
| Total Posts: 1453 |
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| 30 Jul 2014 08:12 PM |
First, go to the link to my "Audio" thread to understand better.
http://www.roblox.com/Forum/ShowPost.aspx?PostID=142124159#142128253
What I need to know is what would I do if I were to add a second sound (along with the first one I added [separate as of now]) to combine them together?
Why I ask is that then there would be two LocalScripts in the StarterGui saying the same thing, but for two different sounds. So I don't know if one will cancel out the other, or if neither work or what.
You need to look in the first thread to understand or else this will make no sense. |
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DJXTR3M3
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| Joined: 23 Dec 2013 |
| Total Posts: 1453 |
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| 30 Jul 2014 08:13 PM |
By the way, the user who sent me here is "gogogama".
If you feel confused, just ask him about it. :) |
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DJXTR3M3
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| Joined: 23 Dec 2013 |
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| 30 Jul 2014 08:16 PM |
The two sounds/audio's that I want to combine are:
ocean waves: http://www.roblox.com/Ocean-Waves-item?id=130852683
seagulls: http://www.roblox.com/seagulls-item?id=139019046 |
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DJXTR3M3
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| Joined: 23 Dec 2013 |
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| 30 Jul 2014 08:29 PM |
Lol. I'm guessing no one knows how to combine sounds?
Well, thanks for trying guys! If you find anything though, please let me know! Thanks! :D |
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CrowClaws
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| Joined: 04 Jul 2010 |
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| 30 Jul 2014 08:32 PM |
No. You are asking us to make a script.
If you question is if two sounds can play at once the awnser is: Yes! Of course! |
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DJXTR3M3
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| Joined: 23 Dec 2013 |
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| 30 Jul 2014 08:36 PM |
No, i'm not asking you to make a script. I's asking how to make it to combine the two sounds. More like step-by-step instructions on how to make the script.
If I was that lazy, I would ask you directly to make the script for me, but that would be selfish and I wouldn't learn anything. Therefore this thread would be virtually useless in my point of view if that were to happen. |
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CrowClaws
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| Joined: 04 Jul 2010 |
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| 30 Jul 2014 08:41 PM |
To combine? You could just play them at the same time.
You can't physically combine two songs into one "Sound" via scripting. |
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DJXTR3M3
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| Joined: 23 Dec 2013 |
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| 30 Jul 2014 08:46 PM |
Combine/play at the same time is what I meant.
But what I'm asking is how to do so, and since your comments don't seem to be answering that question of "how to play two sounds at once", then I would rather you not answer to this thread. That way I can concentrate on people that do decide to help. Thank you for your time anyways. :) |
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CrowClaws
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| 30 Jul 2014 08:47 PM |
game.Sound:Play()
Do that in a script |
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CrowClaws
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| Joined: 04 Jul 2010 |
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| 30 Jul 2014 08:48 PM |
game.Workspace.Sound:Play()*****
Just in regular scripts and do it for each audio. |
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CrowClaws
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| Joined: 04 Jul 2010 |
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| 30 Jul 2014 08:49 PM |
| You can just play the sounds in Workspace, and it will be globably played. |
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DJXTR3M3
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| Joined: 23 Dec 2013 |
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| 30 Jul 2014 08:50 PM |
Thank you.
Most importantly, what type of script is it? (LocalScript etc.).
Least important;y, does it need to be placed anywhere (yes or no). |
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DJXTR3M3
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| Joined: 23 Dec 2013 |
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| 30 Jul 2014 08:51 PM |
| *and where when you answer yes or no please. :) |
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DJXTR3M3
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| Joined: 23 Dec 2013 |
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| 30 Jul 2014 08:55 PM |
| Please ignore my last two comments. Thank you. |
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DJXTR3M3
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| Joined: 23 Dec 2013 |
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| 30 Jul 2014 09:01 PM |
READ: So I added a script to both seperate sounds.
Both scripts read as follows
1(first line) game.Workspace.Sound:Play()
But I have a problem. Only the first sound that I added played. Not both. Did I do something wrong? |
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CrowClaws
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| Joined: 04 Jul 2010 |
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| 30 Jul 2014 09:35 PM |
Yes. Put this in both sounds instead script.Parent:Play()
Bc if you have two things called the same thing say "Sound" When you tell the computer to find "Sound" It goes to workspace to find sound
>Workspace >Sound >Sound
But there is two sounds. So It choose first one.
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