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ROBLOX Forum » Game Creation and Development » Scripting Helpers
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Re: Getting Parts not working?

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micke3212 is not online. micke3212
Joined: 24 Nov 2009
Total Posts: 3000
30 Jul 2014 08:02 PM
local plr = game.Players.LocalPlayer
local mouse = plr:GetMouse()
local part = Instance.new("Part", game.Workspace)
part.TopSurface = "Smooth"
part.BottomSurface = "Smooth"
part.Transparency = .5
part.Name = plr.Name.."brick"
part.Anchored = true
part.CanCollide = false
local brick = game.Workspace[plr.Name.."brick"]
mouse.TargetFilter = brick
local model = game.Workspace.localmodel

mouse.Move:connect(function(moved)
if mouse.Target.Name:Sub(1,5) == "Green" and mouse.Target.Select.Value == false then
brick.BrickColor = BrickColor.new("Medium stone grey")
a = model:GetModelSize()
local z = a.z
local x = a.x
local g = Vector3.new(x,0.2,z)
brick.Size = g
brick.CFrame = mouse.Target.CFrame+Vector3.new(0,0.1,0)
else brick.BrickColor == BrickColor.new("Bright red")
end
end)

mouse.Button1Down:connect(function()
model:MoveTo(brick.Position)
model.pos.Value = brick.Position
end)


What I want to do is when the brick moves over in the game with bricks called "Green" with a bool value inside called select, I want it to turn their select to true. However when I click to another position after that I want to unselect then select the new bricks that are called "Green" in workspace.
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micke3212 is not online. micke3212
Joined: 24 Nov 2009
Total Posts: 3000
30 Jul 2014 08:03 PM
By the way I tried using touched and touchended with tables however that doesn't work. Anyone got another idea?
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Ludav is not online. Ludav
Joined: 28 Jul 2014
Total Posts: 112
30 Jul 2014 08:07 PM
I'm assuming this is in a local script, correct?
If not, it wont work, as you cannot get the players mouse within a script.
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micke3212 is not online. micke3212
Joined: 24 Nov 2009
Total Posts: 3000
30 Jul 2014 08:08 PM
It is in a local script, however I want to get Parts in workspace that are connected to my Brick. When my brick moves over them I want to add them to a table then if I click I want the table to be selected and the ones before that unselected.
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Frostglacier is not online. Frostglacier
Joined: 28 Oct 2010
Total Posts: 4177
30 Jul 2014 08:08 PM
Finally. See, we can help you like this.

First off, let's take the script apart.

local plr = game.Players.LocalPlayer
local mouse = plr:GetMouse()
local part = Instance.new("Part", game.Workspace)
part.TopSurface = "Smooth"
part.BottomSurface = "Smooth"
part.Transparency = .5
part.Name = ""..plr.Name.."brick" -- You forgot two quotations in the front
part.Anchored = true
part.CanCollide = false
-- local brick = game.Workspace[plr.Name.."brick"] This line becomes unnecessary as the brick is already defined as "part"
mouse.TargetFilter = brick
local model = game.Workspace.localmodel --Okay. Is there more than one "localmodel?"

mouse.Move:connect(function()
p = mouse.Target
if p.Name == "Green" and mouse.Target.Select.Value == false then --These blocks have the Select bool right?
p.BrickColor = BrickColor.new("Medium stone grey")
a = model:GetModelSize()
local z = a.z
local x = a.x
local g = Vector3.new(x,0.2,z)
part.Size = g
part.CFrame = mouse.Target.CFrame+Vector3.new(0,0.1,0)
else
part.BrickColor == BrickColor.new("Bright red")
end
end)

mouse.Button1Down:connect(function()
model:MoveTo(part.Position)
model.pos.Value = part.Position
end)

Those are some of the technical errors; not sure about the actual functions.
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micke3212 is not online. micke3212
Joined: 24 Nov 2009
Total Posts: 3000
30 Jul 2014 08:12 PM
Yes however I tried using touched and touch ended with a table but it didn't work. I want to turn the select bool value to true when mouse.Button1Click:connect happens. Because then I can make sure nothing goes under the model I'm :MoveToing.
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micke3212 is not online. micke3212
Joined: 24 Nov 2009
Total Posts: 3000
30 Jul 2014 08:36 PM
Bump..
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