|
| 30 Jul 2014 10:38 AM |
k so
How can you change the camera from Scriptable to fixed once a player dies?
Because I want the camera pointing at one position upon entrance, than once they die, they camera will be fixed. Any help?
explain. Because scripting forums are dead as hell. |
|
|
| Report Abuse |
|
|
|
| 30 Jul 2014 10:39 AM |
"Because scripting forums are dead as hell."
just because they aren't full of spam doesn't mean they're dead
and just use the Died event in playeraddded |
|
|
| Report Abuse |
|
|
Azureous
|
  |
| Joined: 29 Jan 2012 |
| Total Posts: 25287 |
|
|
| 30 Jul 2014 10:41 AM |
| Enum.CameraType. --Put the type u want here |
|
|
| Report Abuse |
|
|
Locard
|
  |
| Joined: 13 Apr 2014 |
| Total Posts: 3516 |
|
|
| 30 Jul 2014 10:41 AM |
repeat wait() cam.CameraType = "Scriptable" until cam.CameraType == "Scriptable"
|
|
|
| Report Abuse |
|
|
|
| 30 Jul 2014 10:42 AM |
change.cameraview.[insert what u like here].enable
ur welcome |
|
|
| Report Abuse |
|
|
| |
|
cornytime
|
  |
| Joined: 07 Feb 2013 |
| Total Posts: 3213 |
|
|
| 30 Jul 2014 10:50 AM |
while true do Instance.new("ManualSurfaceJointInstance") end |
|
|
| Report Abuse |
|
|