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| 30 Jul 2014 12:37 AM |
It works, but on hover I want all of them to stay CENTERED and have the one that grows push the other two out of the way. They all start at size {0, 300},{0, 150}. I need a script to put into all three of the buttons. Nothing is really, "Wrong", it's just, well, look at the place. I need them to stay centered as if they're being pushed out of the way for the one that grows to have room. You can look at it here: http://www.roblox.com/Distortionals-Place-Number-222-place?id=168787773
local one = script.Parent local two = script.Parent.Parent.Hunter local three = script.Parent.Parent.Warlock
script.Parent.MouseEnter:connect(function() one:TweenSizeAndPosition(UDim2.new(0,375,0,187.5), UDim2.new(.4,0,0,0),"Out","Linear",.1) two:TweenSizeAndPosition(UDim2.new(0,262.5,0,131.25), UDim2.new(.4,0,0,160),"Out","Linear",.1) three:TweenSizeAndPosition(UDim2.new(0,262.5,0,131.25), UDim2.new(.4,0,0,320),"Out","Linear",.1) end)
Caaaactus. Prov 3:5: Trust in the LORD with all your heart and lean not on your own understanding. |
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| 30 Jul 2014 01:05 AM |
b1
Caaaactus. Prov 3:5: Trust in the LORD with all your heart and lean not on your own understanding. |
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| 30 Jul 2014 09:46 AM |
b2
Caaaactus. Prov 3:5: Trust in the LORD with all your heart and lean not on your own understanding. |
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| 30 Jul 2014 09:49 AM |
mk
What's the size of the GUI? |
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| 30 Jul 2014 09:50 AM |
Nvm, dumb question.
Try using the offset for the position. |
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| 30 Jul 2014 09:51 AM |
Using the what? Sorry, I'm a bad scripter. :(
Caaaactus. Prov 3:5: Trust in the LORD with all your heart and lean not on your own understanding. |
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| 30 Jul 2014 09:54 AM |
Lol. I'll explain it.
On the position of GUIs, there's 4 values, X Scale, X Offset, Y Scale and Y Offset.
The offsets are in pixels, meaning the gui will always be in the same position.
The scale is a percentage of the players screen. Like if you put the size to 0.5 on the X offset, it'd cover half their screen and if you set it to 0.25 it'd be 25% of their screen.
tell me if you need more explaining it might be a bit confusing... |
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| 30 Jul 2014 09:57 AM |
I know that, but I need to keep the things centered in the screen.
Caaaactus. Prov 3:5: Trust in the LORD with all your heart and lean not on your own understanding. |
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| 30 Jul 2014 10:00 AM |
Err, centered on the Y axis?
What you want to do is set the Y Scale to 0.5 and get the Y Size(Offset) and divide it by 2 and put the Y Offset(On the position) to -Y Size/2
Like this:
guiYSize = 20
gui.Position = {0, 0} {0.5, -10} -- -10 is guiYSize divided by 2
.3. its hard to explain |
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| 30 Jul 2014 10:01 AM |
wat
Caaaactus. Prov 3:5: Trust in the LORD with all your heart and lean not on your own understanding. |
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| 30 Jul 2014 10:04 AM |
;-;
I'm assuming you want them centered in the Y axis so just set their position to this...
{0, whatever here},{0.5, -75} |
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blockoo
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| Joined: 08 Nov 2007 |
| Total Posts: 17202 |
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| 30 Jul 2014 10:06 AM |
This will keep any GUI centered on the X and Y axes:
ScreenGui.YourGui.Position = UDim2.new(0.5, -(ScreenGui.AbsoluteSize.X / 2), 0.5, -(ScreenGui.AbsoluteSize.Y / 2)) |
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| 30 Jul 2014 10:16 AM |
Whoever can give me a full script will get 100 robux. :{
Caaaactus. Prov 3:5: Trust in the LORD with all your heart and lean not on your own understanding. |
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| 30 Jul 2014 10:20 AM |
can you explain what you want better?
.3. |
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| 30 Jul 2014 10:23 AM |
Well, all GUI's need to stay centered along the Y axis. When you hover over a button, I want that button to grow, and the other ones to shrink away, and on MouseLeave, I want it to tween back to normal.
Caaaactus. Prov 3:5: Trust in the LORD with all your heart and lean not on your own understanding. |
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| 30 Jul 2014 10:40 AM |
bump
Caaaactus. Prov 3:5: Trust in the LORD with all your heart and lean not on your own understanding. |
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| 30 Jul 2014 10:45 AM |
bumping again.
Caaaactus. Prov 3:5: Trust in the LORD with all your heart and lean not on your own understanding. |
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