theKingBH
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| Joined: 25 Jul 2014 |
| Total Posts: 1832 |
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| 29 Jul 2014 01:09 PM |
I need suggestions or ideas on what I could do for my game, don't know if there's any point making minigames but I've already created 13 maps and 3 different game types.
I know I need to add more game types, but I don't really know what game types to add. That's one part I need the suggestions for.
I also need preferances on the game itself, if you could visit the game and message me beforehand as I've scripted it to need 2 or more players to play that would be a great help.
I also need opinions on things like the name of the game and the style in which I've created it.
Thanks for your time. |
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DejavuDan
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| Joined: 27 Jul 2014 |
| Total Posts: 55 |
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| 29 Jul 2014 01:40 PM |
I've played a lot of the popular minigames on this site, and I can tell you right now that the competition for minigames is not too rough. If you actually put a bit of time into your minigame, I'm sure it's going to fly by all of the other's right now.
Just from playing a lot of the minigames on this site, I have a few suggestions that could possibly benefit this game greatly:
A - Uncommon Minigames: Create minigames that you normally wouldn't come in contact with every day. Some minigames you DO come in contact with commonly are minigames like:
- Sword fighting - Disappearing floors - Free for alls
Some minigames you don't normally come in contact with:
- Flight combat - Gladiators (even teams, one captain, captain chooses one person to fight at a time) - Sharks and minnows (surprisingly this game isn't used in minigames too often) - Any and all sports
For the games I did mention that are pretty common, don't let me tell you that you can't use those. They still work. People do enjoy them. But keep in mind that change is important.
B - Map Design: For the maps you create, make sure they all differ in every way possible. Make sure that none of them are the same. At all. You could create a desert map (dry, barren, hot, silent), you could create a snowy map (cold, icicles, wet, silent). Map design is really important because with every change in terrain, there's more to experience.
Message me if you have any further questions if need be, or just reply to this post in question format.
Good luck. |
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theKingBH
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| Joined: 25 Jul 2014 |
| Total Posts: 1832 |
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| 29 Jul 2014 02:09 PM |
"- Gladiators (even teams, one captain, captain chooses one person to fight at a time) - Sharks and minnows (surprisingly this game isn't used in minigames too often)"
How would I be able to control the teams and make them play by the rules of going after one enemy at a time?
Sharks and Minnows is a game I've never heard of, please explain?
"For the maps you create, make sure they all differ in every way possible. Make sure that none of them are the same. At all. You could create a desert map (dry, barren, hot, silent), you could create a snowy map (cold, icicles, wet, silent). Map design is really important because with every change in terrain, there's more to experience."
I've already grasped the concept of this as I've created maps that vary from castles to deserts and mountains kind of things. Is this enough or would I need more creativity?
Thank you, again. |
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DejavuDan
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| Joined: 27 Jul 2014 |
| Total Posts: 55 |
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| 29 Jul 2014 02:52 PM |
"How would I be able to control the teams and make them play by the rules of going after one enemy at a time?"
>I'm not sure how to script, but if you bring it up in the Scripting Help forum I'm sure they could help you out a lot more than I could. I was just thinking that for Gladiators you could have a line where everyone is stuck at (some script will do this), and the captain has a GUI pop up on their screen asking them who they want to choose to fight. They'd pick a name and then the one person per team who were picked by their captain would spawn in an empty room with a time limit of a minute or so with a sword. So on, so on.
"Sharks and Minnows is a game I've never heard of, please explain?"
>Sharks and minnows is where you have the taggers (the sharks) chase the people trying to avoid being tagged (the minnows) around and kill them, or plain just tag them. If they are tagged they are usually considered "out", and they return to the lobby until the next minigame begins.
"I've already grasped the concept of this as I've created maps that vary from castles to deserts and mountains kind of things. Is this enough or would I need more creativity?"
>Creativity is a cycle of never ending possibilities. I never consider that you've reached your peek for creativity, therefor I suggest you push to be more creative with these maps.
As a side note, I do have a few map design ideas, if you'd like to take these under consideration (unless you have these map designs already, or have already considered making these type of maps):
- A park (the full deal; playground, everything) - A stadium (a basketball stadium is what I suggest) - A club (disco ball, the floor doing its thing, all that good stuff) - A ship (a pirate ship, probably with access to only the first floor of the ship) - A mansion (maybe not as huge as a real mansion, but enough to resemble one)
Hopefully this cleared a few things up, if not everything! |
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theKingBH
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| Joined: 25 Jul 2014 |
| Total Posts: 1832 |
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| 29 Jul 2014 04:00 PM |
It surely did clear up a lot, I've created 2 more maps for my minigames with a lot more precision on the creativity.
Next is the scripting of the GUI Shop.
If anyone here on Building Helpers has experience scripting could they review these thread below:
http://www.roblox.com/Forum/ShowPost.aspx?PostID=141993687
Thanks. |
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theKingBH
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| Joined: 25 Jul 2014 |
| Total Posts: 1832 |
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| 29 Jul 2014 11:42 PM |
I've added a few more maps, fixed all the glitches and bugs I know about.
Anyone care to test it out and give an opinion?
-Your least favourite forumer. |
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