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Re: PathFindingService

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ByDefault is not online. ByDefault
Joined: 25 Jul 2014
Total Posts: 3197
29 Jul 2014 05:04 AM
How the fudge do I make a zombie with it? The wiki doesnt really help me on this one...

Please help .-.
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Trioxide is not online. Trioxide
Joined: 29 Mar 2011
Total Posts: 32902
29 Jul 2014 06:50 AM
You don't make a zombie with PFS, you create a path which a zombie can use.
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BothAngles is not online. BothAngles
Joined: 01 Dec 2011
Total Posts: 9604
29 Jul 2014 06:55 AM
Don't even bother using it yet
My zombie kept getting stuck because it wouldn't go around some walls
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ByDefault is not online. ByDefault
Joined: 25 Jul 2014
Total Posts: 3197
29 Jul 2014 07:17 AM
@Trioxide

Actually, you do use PFS. You find the nearest players torso, and then create the path.
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Trioxide is not online. Trioxide
Joined: 29 Mar 2011
Total Posts: 32902
29 Jul 2014 11:47 AM
No.

You use PFS to create the path. You don't use PFS to create the zombie.
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Accomplishable is not online. Accomplishable
Joined: 13 Aug 2009
Total Posts: 6207
29 Jul 2014 11:49 AM
When a player is near a zombie (something you can detect using magnitude, I think),
you'll need to loop the PFS (which in this case idk if it's possible because I don't know the slightest thing about PFS and it's methods. there is no wiki page for PFS SERVICE, just help on it)
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connor954 is not online. connor954
Joined: 24 Jul 2008
Total Posts: 947
29 Jul 2014 11:52 AM
The wiki is really good at leaving out important stuff.
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6PenTax is not online. 6PenTax
Joined: 01 Sep 2010
Total Posts: 178
29 Jul 2014 06:35 PM
I did the same thing with PfS, ended up with a following person who doesn't even get close to your torso, just gets close about 3 or 2.5 studs away from you.

And my script looped the Async method and doesn't seem to do a thing when a path is obstructed.

If you saw the blog's video on its final minutes, you could clearly see AIs using PfS, also easily moving back up to "respawn".

Apparently it is possible. but, HOW???
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