Remeur
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| Joined: 29 Oct 2010 |
| Total Posts: 11 |
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| 28 Jul 2014 01:00 AM |
This game is currently in development by Revive Entertainment and everything about it is a work in progress.
--------------------------------------------------------------------------------- Backstory:
In year 3020, space travel is as easy as driving a car. Intergalactic exploration have teams discovered a new a very unique galaxy known as Meteora. Meteora is made up of several small planets and hundreds of meteors orbiting a massive blue sun. It contains many rare minerals that are scattered across all of the meteors. These rare minerals can and are now used not only as a currency, but as forms of energy, building materials, and even powerful medicines as each type of mineral contains its own unique charges. These meteors seem to be an endless resource, as they form and break away from the massive Blue Sun that centers Meteora's solar system.
All of these extremely valuable minerals gain lots of attention. Most unwanted. Within weeks of learning of these minerals and their powers, intergalactic mining companies started establishing many large outposts on many of the planets of Meteora, harvesting the meteor crash sites. However, many other dangerous groups also came for these minerals, and were willing to do anything to get as much as they can. Within only a year, all-out warfare has ravaged Meteora. Large and devastating gangs fight each other for land across Meteora's planets and the remaining large mining companies have hired armed and trained forces in an effort to repel attacks. despite all the efforts, these aren't typical gangs...
...This is Meteora 3021.
hey.. ITS BETTER THAN MICHAEL BAY...and that rhymed --------------------------------------------------------------------------------- Gameplay:
Meteora 3021 is a Sci-Fi, Fast Paced, First Person Shooter. Teams go against eachother in large maps with space atmospheres in many different gametypes that will be very objective based. Players will use guns, gadgets, exosuits, and more to take down the other team in up to 20 vs 20 matches. The dev team has planned on implementing wallrunning/climbing and 25 vs 25 matches before the final beta stages, but has not yet promised these features. --------------------------------------------------------------------------------- Loadouts:
When beginning the development of Meteora 3021, the dev team had one major goal; Customization Freedom. Everything in your loadout is fully customizable and every different part has even up side(s) and down side(s). For example: while a certain Chamber will increase your guns accuracy, it may lower its rate of fire, or vise verse for another Chamber. Every part on everything in your loadout changes the way it performs, handles, and looks. You are in control of every statistic of everything within your own loadout.
Guns are made up of the following: -Handle -Trigger -Chamber -Clip -Back -Front -Stock -Barrel -Optics -Firing Mechanism -Cooling[Some Require a Compatible 'Chamber'] -Barrel Attachment[Requires a Compatible 'Barrel'](Optional) -Under Side Attachment[Requires an Under Side Rail on 'Front'](Optional) -Left Side Attachment[Requires a Left Side Rail on 'Front'](Optional) -Right Side Attachment[Requires a Right Side Rail on 'Front'](Optional) -Mod[Some Require a Compatible 'Chamber'](Optional)
Exosuits and Personal Sentinels are still too early in their development stages to confirm any features. --------------------------------------------------------------------------------- GameTypes:
-Deathmatch: A Timed match in which two teams face off against each other to get the most kills. The team with the most kills when time is up wins.
-BodyCount: A Non-Timed match in which two teams face off against each other to deplete all of the other teams shared lives. Once a team's lives are out, players on that team cannot respawn. The remaining team wins.
-Attrition: A Timed, Multiple Round match in which two teams face off against each other to deplete all of the other teams lives. Each player has a set amount of their own lives. Once a Player's lives are out, that Player may not respawn. The remaining team wins.
-Elimination: A Timed, multiple round match in which two teams face off against each other to eliminate the other team. There are no respawns. The remaining team wins.
-Attack and Defend: A Non-Timed match where the Attacking team must capture a set amount of bases in numerical order, while the Defending team, in addition to defending, must harvest a set amount of minerals. If the Attackers capture all the bases before the Defenders reach the Harvest limit they win, if Defenders reach the Harvest limit before the Attackers can capture the bases, they win instead.
-Conquer: A Timed match where two teams face off against each other to capture an odd numbered amount of bases in any desired order, the team with the most bases in the end wins.
-Invasion Mode: A Modified match of either Deathmatch, BodyCount, Attrition, or Conquer where the Invaders spawn in drop pods and are free to drop anywhere on the map while the Invaded must choose specific regions in map.
-Sabotage: A Timed match in which the Attacking team must deliver a large, heavy bomb to the Defending team's base and blow it up. If the Attackers are successful, they win. Else if time runs out, the Defenders win.
-Capture The Core: A Timed, Multiple Round match where two teams go against each other and try to steal each others power cores from their bases, leaving the opposing team powerless. The team that successfully obtains both their own and the other team's core wins.
-Cache: A Timed match where two teams go against each other and try to build their mineral caches bigger than the opposing team by stealing from the enemy base or simply harvesting the map. The team with the bigger mineral cache in the end wins.
--------------------------------------------------------------------------------- Missions:
Missions are much like playlists of gametypes and give 2x more points(not score. in-game points). However, this is no ordinary playlist. In missions you will go seemlessly between gametypes and the be the best out of 5-7 matches wins. For Example: at first you may battle in Deathmatch. The winning team of this match will have then taken over the map and the game now turns into Attack and Defend. From here there begins splits in the paths of what gametype happens next, as if the Attacking team wins, the game will go into Sabotage, but if the defenders win, the game goes into a modified Cache match where the previous Defenders have the amount of minerals they harvested in the Attack and the Defend match and the Attackers have half that amount. If the teams are even in match wins by the final round, the mission comes down to a grand finale of a single round of either BodyCount, Attrition, or Elimination. Yes, Missions will be significantly longer games, but will give double the rewards for everything they are worth and will feel much more cinematic. ---------------------------------------------------------------------------------
We, Revive Entertainment, are very exited for this game and hope you are too. Meteora 3021 will feature autosaves at the end of each match only to players in the Revive Entertainment group while the game is in it's Beta Stages.
There is currently no ETA for the Beta's release date.
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| 28 Jul 2014 12:56 PM |
| Thought it was gonna be a roleplaying-futuristic game, and not another FPS. Disappointing to say the least. |
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l0ldude1
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| Joined: 08 May 2011 |
| Total Posts: 4404 |
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| 28 Jul 2014 12:59 PM |
| I'm working on a Star Wars roleplay... |
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| 28 Jul 2014 02:45 PM |
| roleplay < FPS... roleplay belongs to the little ODing kids |
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notfruit
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| Joined: 21 Sep 2012 |
| Total Posts: 1386 |
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| 28 Jul 2014 04:18 PM |
| Sounds great, but what about an RTS? |
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Mixxster
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| Joined: 04 Jul 2008 |
| Total Posts: 598 |
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| 28 Jul 2014 04:41 PM |
This sounds really cool ;)
Suggestions from me though: -I think that you should name it just Meteora instead of having Meteora 3021 as the title. This is mostly because people would rather join a game that's name is more simple.
-Have a cool story intro |
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