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| 27 Jul 2014 03:37 AM |
Just so you can get an idea of what I'm talking about: I'm trying to create a tag system that will float above your head depending on what you named your clan/team in the game. Sort of like the group tags that are kind of common in war group places that identify what group you're in and your rank in it. Although, instead of finding your ROBLOX group on the website, a GUI asks you to input a name for your clan/tag and then simply displays the name above your head.
I'm not asking anyone to script this for me (unless they want to lol), I'm simply asking how I can get user input and store it into a variable so I can place it into a billboard GUI.
If you don't understand what I typed, please respond and I will try to clarify.
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| 27 Jul 2014 04:27 AM |
| You'll need a StringValue, a ScreenGui, a Frame a TextBox, and a BillboardGui |
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| 27 Jul 2014 04:32 AM |
Thanks for clarifying what I need, but I am more in need of a how-to.
Could you start me off, and explain what I need to do to finish the script? |
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vlekje513
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| Joined: 28 Dec 2010 |
| Total Posts: 9057 |
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| 27 Jul 2014 05:19 AM |
[Inappropriate word] NAME
>_> |
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| 27 Jul 2014 05:22 AM |
| Thank you for adding that wonderfully useful post to this thread. :*) |
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vlekje513
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| Joined: 28 Dec 2010 |
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| 27 Jul 2014 05:26 AM |
| There was a property called GroupTag or ClanTag somewhere I believe. |
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| 27 Jul 2014 05:29 AM |
| "Although, instead of finding your ROBLOX group on the website, a GUI asks you to input a name for your clan/tag and then simply displays the name above your head." |
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vlekje513
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| Joined: 28 Dec 2010 |
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| 27 Jul 2014 05:31 AM |
| Yeah, inappropriate names everywhere. |
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| 27 Jul 2014 05:35 AM |
Yup.
But - Could you try to respond to my question?
: - ( |
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vlekje513
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| Joined: 28 Dec 2010 |
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| 27 Jul 2014 05:38 AM |
You'll need a StringValue, a ScreenGui, a Frame a TextBox, and a BillboardGui.
Use a .Changed on the stringvalue, then change the text in the billboardgui to the value of the stringvalue. Change the stringvalue by a textbox in a screengui.
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| 27 Jul 2014 06:20 AM |
Why do you need a string value? Textbox is enuf |
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| 27 Jul 2014 02:15 PM |
Billboard script;
Input = StringValue --Path to the StringValue
Input.Changed:connect(function() --Change BillboardGui to Input.Value end)
TextBox script;
Output = StringValue --Path to the StringValue
--Detect input --Set Output.Value to input |
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KEVEKEV77
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| Joined: 12 Mar 2009 |
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| 27 Jul 2014 02:25 PM |
I dont really udnerstand what you want, so I'll just make it display a name above their head
game.Players.PlayerAdded:connect(function(plr) wait(2);--waits for children char = plr.Character; bill = Instance.new("BillboardGui", char.Head); text = Instance.new("TextLabel", bill); text.Text = plr.Name; text.BackgroundTransparency = 1; text.FontSize = 48; text.TextColor = Color3.new(70/255,1/255,200/255); end)
--wasnt tested, hope it works. |
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