fdfxd
|
  |
| Joined: 02 Apr 2010 |
| Total Posts: 18382 |
|
|
| 26 Jul 2014 09:39 PM |
| There is no reason to hate them. |
|
|
| Report Abuse |
|
|
s3cksh0n8
|
  |
| Joined: 11 Feb 2011 |
| Total Posts: 3022 |
|
|
| 26 Jul 2014 09:40 PM |
The wall was a medical breakthrough
Healing a sniper bullet without any form of aid. |
|
|
| Report Abuse |
|
|
WikiThis
|
  |
| Joined: 01 Aug 2013 |
| Total Posts: 20357 |
|
|
| 26 Jul 2014 09:40 PM |
| Depends if they are well executed. |
|
|
| Report Abuse |
|
|
|
| 26 Jul 2014 09:40 PM |
| why glue yourself to a wall when you can just crouch behind it naturally |
|
|
| Report Abuse |
|
|
|
| 26 Jul 2014 09:41 PM |
because most of the time (imo) they're done bad
an example of a game having a good cover system imo is watch dogs |
|
|
| Report Abuse |
|
|
|
| 26 Jul 2014 09:41 PM |
@che
Why NOT glue yourself to a wall. Its tactical, shet |
|
|
| Report Abuse |
|
|
fdfxd
|
  |
| Joined: 02 Apr 2010 |
| Total Posts: 18382 |
|
|
| 26 Jul 2014 09:41 PM |
@S3
In deus ex HR, the reason for health regen is because you have some sort of experimenal implant that recovers cells through nanotechnology. |
|
|
| Report Abuse |
|
|
|
| 26 Jul 2014 09:41 PM |
"why glue yourself to a wall when you can just crouch behind it naturally"
yes
tomb raider and the last of us did this which is the way i like best |
|
|
| Report Abuse |
|
|
|
| 26 Jul 2014 09:42 PM |
Ghost Recon: Future Soldier had a solid,fast, and fluid cover system. Best i've seen. |
|
|
| Report Abuse |
|
|
|
| 26 Jul 2014 09:42 PM |
"Why NOT glue yourself to a wall. Its tactical, shet"
tactical glue
'if you're a cowardly soldier who likes to run away from battle, use tactical glue to stick yourself to cover so that it's impossible to run away!' |
|
|
| Report Abuse |
|
|
fdfxd
|
  |
| Joined: 02 Apr 2010 |
| Total Posts: 18382 |
|
|
| 26 Jul 2014 09:43 PM |
"why glue yourself to a wall when you can just crouch behind it naturally"
yes but, that wouldn't work in deus ex HR or MGS or other stealth games, at all. |
|
|
| Report Abuse |
|
|
s3cksh0n8
|
  |
| Joined: 11 Feb 2011 |
| Total Posts: 3022 |
|
|
| 26 Jul 2014 09:43 PM |
I understand dues ex but games like
Mass effect Uncharted COD Etc
all we had to do was hide behind the wall CJ! |
|
|
| Report Abuse |
|
|
|
| 26 Jul 2014 09:43 PM |
"tomb raider and the last of us did this which is the way i like best"
nononon that's not
i didn't mean
asfjg |
|
|
| Report Abuse |
|
|
|
| 26 Jul 2014 09:44 PM |
"yes but, that wouldn't work in deus ex HR or MGS or other stealth games, at all."
tomb raider and last of us did this and they had good stealth
he means an adaptive cover system, in which if a wall is low you'll crouch behind it and can still move left and right cover to cover and w/e but you can easily move out of it |
|
|
| Report Abuse |
|
|
|
| 26 Jul 2014 09:45 PM |
"nononon that's not
i didn't mean
asfjg"
well woops
but they did it well imo so yeah |
|
|
| Report Abuse |
|
|
|
| 26 Jul 2014 09:45 PM |
Tomb Raider (2013) had alright cover mechanics. Felt clunky for me. |
|
|
| Report Abuse |
|
|
|
| 26 Jul 2014 09:45 PM |
i mean what you do in first person games to take cover
you simply crouch and move behind the wall, and then you're okay |
|
|
| Report Abuse |
|
|
|
| 26 Jul 2014 10:58 PM |
| except you're looking at a wall if you're actually in cover. |
|
|
| Report Abuse |
|
|
jrad217
|
  |
| Joined: 08 Mar 2012 |
| Total Posts: 9915 |
|
|
| 26 Jul 2014 11:12 PM |
| In my opinion the covering mechanics in Watch_Dogs was good, except during action filled moments when you need to find cover while a bulletproof enforcer is chasing you and you cover somewhere you don't want to. |
|
|
| Report Abuse |
|
|
|
| 26 Jul 2014 11:19 PM |
I always go in w/o cover.....
anyway, that's why i always die |
|
|
| Report Abuse |
|
|
WikiThis
|
  |
| Joined: 01 Aug 2013 |
| Total Posts: 20357 |
|
|
| 27 Jul 2014 01:08 AM |
| As Duke Nukem would say...Cover is for pansies. |
|
|
| Report Abuse |
|
|
|
| 27 Jul 2014 01:13 AM |
"an example of a game having a good cover system imo is watch dogs"
^
also batman arkham city did it good
i just hate how no games (3rd and 1st person) let you prone except ghost recon future soldier it makes you feel like a sitting duck (bioshock infinite) |
|
|
| Report Abuse |
|
|
|
| 27 Jul 2014 08:25 AM |
"except you're looking at a wall if you're actually in cover."
that's what happens in real life too, m8 |
|
|
| Report Abuse |
|
|
|
| 27 Jul 2014 08:30 AM |
"yes but, that wouldn't work in deus ex HR or MGS or other stealth games, at all." it worked in the best stealth games
thief the dark project and thief the metal age |
|
|
| Report Abuse |
|
|
fdfxd
|
  |
| Joined: 02 Apr 2010 |
| Total Posts: 18382 |
|
|
| 27 Jul 2014 11:31 AM |
| uh....... IT DIDN'T WORK IN SKYRIM! HA! |
|
|
| Report Abuse |
|
|