ScaIez
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| Joined: 12 Aug 2012 |
| Total Posts: 973 |
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| 26 Jul 2014 12:36 AM |
were dimensions only 1x1 studs? or could they go to decimal value?
i'm asking because I am working on an old style map project and I want it to be accurate |
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UgOsMiLy
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| Joined: 15 Sep 2009 |
| Total Posts: 2095 |
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| 26 Jul 2014 02:25 AM |
| Hm... I think were 1x1x1 studs because I don't remember seeing decimals until about 2012-2013. |
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Zech9005
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| Joined: 03 Jul 2011 |
| Total Posts: 3417 |
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kyleli
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| Joined: 14 Jan 2009 |
| Total Posts: 562 |
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| 26 Jul 2014 04:40 AM |
1x1x1 until recently.
It was fun back then, everyone was a noob, so you couldn't call people noobs. |
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| 26 Jul 2014 09:21 AM |
Why I thought old roblox was better: No OD'ers No bullies Simple games which held attention for weeks
Why I think new roblox is better: You don't need a tool to drive cars ROBLOX studio is easier to use (in my opinion) TBC and OBC were made |
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kyleli
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| Joined: 14 Jan 2009 |
| Total Posts: 562 |
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Zech9005
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| Joined: 03 Jul 2011 |
| Total Posts: 3417 |
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| 26 Jul 2014 02:20 PM |
Yeah, the tools for cars was garbage. Even worse when lag was present. However times change.
Like me for example, 2 perm bans and 7 years later I still play. |
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Scriptos
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| Joined: 17 Jun 2008 |
| Total Posts: 2900 |
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| 26 Jul 2014 03:39 PM |
I think BlockMesh existed then, so you could make a part appear to be smaller than it was.
But aside from that, yeah, I think 1x1x1 was the smallest you could get. |
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Sycurius
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| Joined: 04 Dec 2010 |
| Total Posts: 468 |
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| 26 Jul 2014 03:41 PM |
| They were 1x1x1 although there was the plate which was 4x0.4x2 |
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kyleli
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| Joined: 14 Jan 2009 |
| Total Posts: 562 |
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| 26 Jul 2014 10:48 PM |
| The grid was 1x1x1, but you could manage to fit things down into 0.4. Ever further back, we had meshes before roblox took it out. |
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| 26 Jul 2014 11:42 PM |
http://www.roblox.com/Bastion-of-Horsey-place?id=1609
look at the plate under the map
and you can see a bunch of the bricks are 1.4 tall |
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