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ROBLOX Forum » Game Creation and Development » Scripting Helpers
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Re: First Sword Problems

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BunnieOverLord is not online. BunnieOverLord
Joined: 22 Mar 2011
Total Posts: 17
23 Jul 2014 10:29 PM
I am making this sword with alot of parts. It damages players just fine, but it's lunge doesn't go forward, but to the left. It then switches from the normal up position to the right side. Also after being dis-selected, selecting it again will cause only the handle to be held properly. I have placed the weapon in my "iBuild" place for all you hands on people. Helpful replies only please. I want to make cool weapons and i'm going to need your help to do it!
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utabon is not online. utabon
Joined: 12 Aug 2009
Total Posts: 900
23 Jul 2014 10:30 PM
How do you expect us to help you if you dont post the script?

Lolz
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BunnieOverLord is not online. BunnieOverLord
Joined: 22 Mar 2011
Total Posts: 17
26 Jul 2014 12:44 PM
It doesn't have a script yet. It's based off of multiple linked swords.
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BunnieOverLord is not online. BunnieOverLord
Joined: 22 Mar 2011
Total Posts: 17
26 Jul 2014 12:50 PM
Nevermind I found it.

r = game:service("RunService")


local damage = 5


local slash_damage = 30
local lunge_damage = 50

sword = script.Parent.Handle
Tool = script.Parent


local SlashSound = Instance.new("Sound")
SlashSound.SoundId = "rbxasset://sounds\\swordslash.wav"
SlashSound.Parent = sword
SlashSound.Volume = .7

local LungeSound = Instance.new("Sound")
LungeSound.SoundId = "rbxasset://sounds\\swordlunge.wav"
LungeSound.Parent = sword
LungeSound.Volume = .6

local UnsheathSound = Instance.new("Sound")
UnsheathSound.SoundId = "rbxasset://sounds\\unsheath.wav"
UnsheathSound.Parent = sword
UnsheathSound.Volume = 1


function blow(hit)
if (hit.Parent == nil) then return end -- happens when bullet hits sword

local humanoid = hit.Parent:findFirstChild("Humanoid")
local vCharacter = Tool.Parent
local vPlayer = game.Players:playerFromCharacter(vCharacter)
local hum = vCharacter:findFirstChild("Humanoid") -- non-nil if tool held by a character
if humanoid~=nil and humanoid ~= hum and hum ~= nil then
-- final check, make sure sword is in-hand

local right_arm = vCharacter:FindFirstChild("Right Arm")
if (right_arm ~= nil) then
local joint = right_arm:FindFirstChild("RightGrip")
if (joint ~= nil and (joint.Part0 == sword or joint.Part1 == sword)) then
tagHumanoid(humanoid, vPlayer)
humanoid:TakeDamage(damage)
wait(1)
untagHumanoid(humanoid)
end
end


end
end


function tagHumanoid(humanoid, player)
local creator_tag = Instance.new("ObjectValue")
creator_tag.Value = player
creator_tag.Name = "creator"
creator_tag.Parent = humanoid
end

function untagHumanoid(humanoid)
if humanoid ~= nil then
local tag = humanoid:findFirstChild("creator")
if tag ~= nil then
tag.Parent = nil
end
end
end


function attack()
damage = slash_damage
SlashSound:play()
local anim = Instance.new("StringValue")
anim.Name = "toolanim"
anim.Value = "Slash"
anim.Parent = Tool
end

function lunge()
damage = lunge_damage

LungeSound:play()

local anim = Instance.new("StringValue")
anim.Name = "toolanim"
anim.Value = "Lunge"
anim.Parent = Tool


force = Instance.new("BodyVelocity")
force.velocity = Vector3.new(0,10,0) --Tool.Parent.Torso.CFrame.lookVector * 80
force.Parent = Tool.Parent.Torso
wait(.25)
swordOut()
wait(.25)
force.Parent = nil
wait(.5)
swordUp()

damage = slash_damage
end

function swordUp()
Tool.GripForward = Vector3.new(-1,0,0)
Tool.GripRight = Vector3.new(0,1,0)
Tool.GripUp = Vector3.new(0,0,1)
end

function swordOut()
Tool.GripForward = Vector3.new(0,0,1)
Tool.GripRight = Vector3.new(0,-1,0)
Tool.GripUp = Vector3.new(-1,0,0)
end

function swordAcross()
-- parry
end


Tool.Enabled = true
local last_attack = 0
function onActivated()

if not Tool.Enabled then
return
end

Tool.Enabled = false

local character = Tool.Parent;
local humanoid = character.Humanoid
if humanoid == nil then
print("Humanoid not found")
return
end

t = r.Stepped:wait()

if (t - last_attack < .2) then
lunge()
else
attack()
end

last_attack = t

--wait(.5)

Tool.Enabled = true
end


function onEquipped()
UnsheathSound:play()
end


script.Parent.Activated:connect(onActivated)
script.Parent.Equipped:connect(onEquipped)


connection = sword.Touched:connect(blow)


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