|
| 25 Jul 2014 05:04 PM |
Like, RGB codes (or w/e), or something similar?
I'd like to work on something, but I'd like more colors than ROBLOX provides. |
|
|
| Report Abuse |
|
|
| |
|
|
| 25 Jul 2014 05:07 PM |
I was hoping there was another way.
I'm probably going to be using well over 50 colors that ROBLOX doesnt't provide. It's gonna be a pain to do the decals.
Any other ways? |
|
|
| Report Abuse |
|
|
Laedere
|
  |
| Joined: 17 Jun 2013 |
| Total Posts: 23601 |
|
|
| 25 Jul 2014 05:14 PM |
rbg is only possible in guis
for parts you will need decals or surface guis |
|
|
| Report Abuse |
|
|
|
| 25 Jul 2014 05:16 PM |
color = BrickColor.new(Color3.new(1,1,1)) -- rgb for parts script.Parent.BrickColor = color;
this is a signature: pcall(function() print([[apparently this is a string]]) end) |
|
|
| Report Abuse |
|
|
L0cky2013
|
  |
| Joined: 30 Jul 2012 |
| Total Posts: 1446 |
|
|
| 25 Jul 2014 05:17 PM |
| i have a little secret to color parts color3. no textures but I dont care |
|
|
| Report Abuse |
|
|
cntkillme
|
  |
| Joined: 07 Apr 2008 |
| Total Posts: 44956 |
|
|
| 25 Jul 2014 05:21 PM |
KOt, that would round to the nearest brickcolor. And you can use specialmesh and vertextcolor to 'color' a brick with Color3 |
|
|
| Report Abuse |
|
|