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| 24 Jul 2014 09:16 AM |
It worked with other sounds. But not this script. ITS A COPY OF IT!
function onTouch(part)
game.Workspace.Wind.Volume = 0.9 wait(0.2) game.Workspace.Wind.Volume = 0.8 wait(0.2) game.Workspace.Wind.Volume = 0.7 wait(0.2) game.Workspace.Wind.Volume = 0.6 wait(0.2) game.Workspace.Wind.Volume = 0.5 wait(0.2) game.Workspace.Wind.Volume = 0.4 wait(0.2) game.Workspace.Wind.Volume = 0.3 wait(0.2) game.Workspace.Wind.Volume = 0.2 wait(0.2) game.Workspace.Wind.Volume = 0.1 wait(0.2) game.Workspace.Wind.Volume = 0 game.Workspace.Shop:Play() game.Workspace.Wind:Stop() wait(0.2) game.Workspace.Shop.Volume = 0.1 wait(0.2) game.Workspace.Shop.Volume = 0.2 wait(0.2) game.Workspace.Shop.Volume = 0.3 wait(0.2) game.Workspace.Shop.Volume = 0.4 wait(0.2) game.Workspace.Shop.Volume = 0.5 wait(0.2) game.Workspace.Shop.Volume = 0.6 wait(0.2) game.Workspace.Shop.Volume = 0.7 wait(0.2) game.Workspace.Shop.Volume = 0.8 wait(0.2) game.Workspace.Shop.Volume = 0.9 wait(0.2) game.Workspace.Shop.Volume = 1 script.Parent.Wind.Disabled = false script.Disabled = true end
game.Workspace.SoundChangeSnowOne.Touched:connect(onTouch)
script 2:
function onTouch(part)
game.Workspace.Shop.Volume = 0.9 wait(0.2) game.Workspace.Shop.Volume = 0.8 wait(0.2) game.Workspace.Shop.Volume = 0.7 wait(0.2) game.Workspace.Shop.Volume = 0.6 wait(0.2) game.Workspace.Shop.Volume = 0.5 wait(0.2) game.Workspace.Shop.Volume = 0.4 wait(0.2) game.Workspace.Shop.Volume = 0.3 wait(0.2) game.Workspace.Shop.Volume = 0.2 wait(0.2) game.Workspace.Shop.Volume = 0.1 wait(0.2) game.Workspace.Shop.Volume = 0 game.Workspace.Wind:Play() game.Workspace.Shop:Stop() wait(0.2) game.Workspace.Wind.Volume = 0.1 wait(0.2) game.Workspace.Wind.Volume = 0.2 wait(0.2) game.Workspace.Wind.Volume = 0.3 wait(0.2) game.Workspace.Wind.Volume = 0.4 wait(0.2) game.Workspace.Wind.Volume = 0.5 wait(0.2) game.Workspace.Wind.Volume = 0.6 wait(0.2) game.Workspace.Wind.Volume = 0.7 wait(0.2) game.Workspace.Wind.Volume = 0.8 wait(0.2) game.Workspace.Wind.Volume = 0.9 wait(0.2) game.Workspace.Wind.Volume = 1 script.Parent.Shop.Disabled = false script.Disabled = true
end
game.Workspace.SoundChangeSnowOne.Touched:connect(onTouch)
Anyone know why? Thanks in advance if you do know
-snow
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micke3212
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| Joined: 24 Nov 2009 |
| Total Posts: 3000 |
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| 24 Jul 2014 09:18 AM |
Instead of having that really long line of code just do this:
function run() wait(.2) game.Workspace.Wind.Volume = game.Workspace.Wind.Volume+.1 end
function OnTouched(hit) repeat run() until game.Workspace.Wind.Volume == 1 run() end |
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| 24 Jul 2014 10:37 AM |
play() and stop() dont have capitals, and dont use dots. sound:play() sound2:play()
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| 24 Jul 2014 10:38 AM |
| o, and wind (sound) cant be disabled? |
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