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| 24 Jul 2014 03:07 AM |
local me = game.Workspace:WaitForChild("TheNoobThatSaidLOL") ------------------------------------------------- while true do me:WaitForChild("Roblox Tie").Handle.Mesh.TextureId = "http://www.roblox.com/asset/?id=166631932" wait(0.01) end |
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128GB
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| Joined: 17 Apr 2014 |
| Total Posts: 8056 |
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| 24 Jul 2014 03:08 AM |
what part doesn't work it looks like it should work fine till you respawn I mean its not a good way to do it but looks like it shouldn't break till then |
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| 24 Jul 2014 03:20 AM |
| well you just said the problem. I need it so that I can respawn with the retexture. |
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128GB
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| Joined: 17 Apr 2014 |
| Total Posts: 8056 |
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| 24 Jul 2014 03:23 AM |
| .CharacterAdded and .PlayerAdded |
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| 24 Jul 2014 03:32 AM |
"I need it so that I can respawn with the retexture." Well, you see: "this doesn't work or some reason" is very vague. "It doesn't work after I respawn" would have been a lot better.
You defined your player outside the loop. Either define it in the loop (Terribly inefficient way to do this) or do as suggested before. CharacterAdded event |
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