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| 24 Jul 2014 03:32 AM |
so i made this but i know its wrong.
-- Made by AnimeSource
local datastore = game:GetService("DataStoreService"):GetDataStore("Datastore") local stats = {"Bounty","Beli"} ss = game.ServerStorage.PlayerFolders.Data
game.Players.PlayerAdded:connect(function(player) local leaderstats = Instance.new("Model", player) leaderstats.Name = "leaderstats" for i=1, #stats do print(stats) end
--if datastore:GetAsync(player.userId) ~=nil then --bounty.Value = datastore:GetAsync(player.userId) --else bounty = 0 --end --bounty.Changed:connect(function() --datastore:SetAsync(player.userId, bounty.Value) --end) player.CharacterAdded:connect(function(character) character:WaitForChild("Humanoid").Died:connect(function() --tp up player. return character end) end) end)
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