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ROBLOX Forum » Game Creation and Development » Scripting Helpers
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Re: Local Fog?

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FishEye18 is not online. FishEye18
Joined: 11 Nov 2012
Total Posts: 2326
23 Jul 2014 11:56 PM
How can I change a users fog to be different, ex a half blind effect on one person but not others.
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TwistedFaker is not online. TwistedFaker
Joined: 08 May 2014
Total Posts: 31
23 Jul 2014 11:57 PM
Last year I checked there wasn't local lighting. It's impossible?
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FishEye18 is not online. FishEye18
Joined: 11 Nov 2012
Total Posts: 2326
23 Jul 2014 11:59 PM
I know about local parts.
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nomer888 is not online. nomer888
Joined: 13 Feb 2010
Total Posts: 551
24 Jul 2014 12:00 AM
http://www.roblox.com/LocalLighting-place?id=100288339

No clue if it still works.
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TwistedFaker is not online. TwistedFaker
Joined: 08 May 2014
Total Posts: 31
24 Jul 2014 12:00 AM
Yeah you can make your own fog system, but you can't use ROBLOX's one for your intended purpose.
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FishEye18 is not online. FishEye18
Joined: 11 Nov 2012
Total Posts: 2326
24 Jul 2014 12:04 AM
I can try it. Thanks.
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Notunknown99 is not online. Notunknown99
Joined: 05 Sep 2008
Total Posts: 25360
24 Jul 2014 12:07 AM
FilteringEnabled makes it a lot easier ;)
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TwistedFaker is not online. TwistedFaker
Joined: 08 May 2014
Total Posts: 31
24 Jul 2014 12:08 AM
Notunknown, explain how it works?
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Notunknown99 is not online. Notunknown99
Joined: 05 Sep 2008
Total Posts: 25360
24 Jul 2014 12:11 AM
Client changes are not replicated.
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TwistedFaker is not online. TwistedFaker
Joined: 08 May 2014
Total Posts: 31
24 Jul 2014 12:12 AM
So you could delete the whole map and it wouldn't be deleted for everyone else?
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Notunknown99 is not online. Notunknown99
Joined: 05 Sep 2008
Total Posts: 25360
24 Jul 2014 12:13 AM
Yes.
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TwistedFaker is not online. TwistedFaker
Joined: 08 May 2014
Total Posts: 31
24 Jul 2014 12:14 AM
...
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Notunknown99 is not online. Notunknown99
Joined: 05 Sep 2008
Total Posts: 25360
24 Jul 2014 12:15 AM
Thinking that now you have to remake every single script ever?

Also, as a side effect it appears that the client creates their PlayerGui, so that does not exist to the server (And as such regular Scripts will not run from it)
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MHebes is not online. MHebes
Joined: 04 Jan 2013
Total Posts: 2278
24 Jul 2014 12:17 AM
You don't HAVE to to use FilteringEnabled for local lighting though, I'll come up with something quick.
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TwistedFaker is not online. TwistedFaker
Joined: 08 May 2014
Total Posts: 31
24 Jul 2014 12:18 AM
I have one question how does the changing the float value of 1 million to 0 affect the character through a hex editor. Is the effect achievable via scripting?

It's a exploit people use to go through walls.
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Notunknown99 is not online. Notunknown99
Joined: 05 Sep 2008
Total Posts: 25360
24 Jul 2014 12:18 AM
@MHebes: We already settled that, I was merely saying it is much easier.
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Notunknown99 is not online. Notunknown99
Joined: 05 Sep 2008
Total Posts: 25360
24 Jul 2014 12:19 AM
That IS an issue with Filtering; it allows players to go through walls easier. However, countermeasures can be enforced to prevent this.
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cntkillme is not online. cntkillme
Joined: 07 Apr 2008
Total Posts: 44956
24 Jul 2014 12:20 AM
'I have one question how does the changing the float value of 1 million to 0 affect the character through a hex editor. Is the effect achievable via scripting? '

It might be the collision-check address. (1 million in decimal or hex? That seems too simple of a number either way)
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MHebes is not online. MHebes
Joined: 04 Jan 2013
Total Posts: 2278
24 Jul 2014 12:20 AM
Ok I was just worried he thought he actually had to rewrite all his scripts. He might want to anyways, but :P
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TwistedFaker is not online. TwistedFaker
Joined: 08 May 2014
Total Posts: 31
24 Jul 2014 12:20 AM
countermeasures?
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Notunknown99 is not online. Notunknown99
Joined: 05 Sep 2008
Total Posts: 25360
24 Jul 2014 12:22 AM
Within the walls put a part that, when a player touches it, kills them. You can then also do some checks to ensure it does not kill non-exploting players (Only works when touching the Torso, check to ensure they are not inside it, etc)
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cntkillme is not online. cntkillme
Joined: 07 Apr 2008
Total Posts: 44956
24 Jul 2014 12:22 AM
All I know is for the FPS throttle, you can detect that easily using GetRealTimePhysics method (I think that's what it is called at least)
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cntkillme is not online. cntkillme
Joined: 07 Apr 2008
Total Posts: 44956
24 Jul 2014 12:25 AM
But that doesn't prevent them from simply removing those parts on their end.
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Notunknown99 is not online. Notunknown99
Joined: 05 Sep 2008
Total Posts: 25360
24 Jul 2014 12:27 AM
@cntkillme: Do server-side only parts not register collisions with the player, even if they are removed client-side?
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TwistedFaker is not online. TwistedFaker
Joined: 08 May 2014
Total Posts: 31
24 Jul 2014 12:29 AM
"(1 million in decimal or hex? That seems too simple of a number either way)"

You just download cheat engine, search for the value type float, then search 1 million. 3 never changing points that are 1 million, marked by green. You can edit it and if you put it around 0-100 you can go through things, but parts become invisible to you unless your camera is at a certain angle
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