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| 15 Jul 2014 03:47 AM |
We're planning a lot, and by we, I mean I.
I have a lot of new visions for IE, including new places, tech, etc.
However, it cannot be done without the proper resources.
After observing a plethora of clan and non-clan related places, I have become inspired and filled with new ideas.
With all due honesty, despite IE just opening with all of our neat stuff, I have a vision for more, and better.
CSG modeler is said to be coming out soon, which will open an entirely new horizon for clan places in that it will optimize places for gun usage at a maximum level.
This being said, I have a small amount of builders already, but Xsysix, our former (and only) programmer is now looking elsewhere, offsite and towards his clan, for new opportunities.
At the moment we're only looking for developers, and ideas will be brainstormed once we have an idea of what we want to go for and how we want to go about doing it.
Yes, this means I want to take Argent Industries, along with IE, up to where I never thought we could have gone. Into the depths of tech competition (dare I go???).
Though, I don't expect to meet on-goers immediately and I know that exemplary developers won't come easily, I feel no reason why I shouldn't start now.
Our next major stage in development is expected to begin in late August or early to mid-September, giving us plenty of time to revitalize Argent Industries and plan for only the best and most efficient technological and architectural improvements.
Superclan tech and architecture isn't what it should be. You'd think a huge clan would have access to a large amount of exceedingly decent developers. But hell, look at Armacham, and all these other large clans with but a scrap. I'd go as far to say even Sparrow Corp isn't what I had imagined it to be.
I want something bigger. I am a very interactive and open-minded leader. It's one of my favorite qualities about myself. Consequently, I have had the opportunity to explore smaller clans with innovations and builds beyond what I could have ever imagined some time ago.
I imagine what it'd be like for these ideas to be opened to a larger horizon.
This is my image, and what I truly wish.
However, with IE still struggling after coming out of our hibernation, I am going to focus a particular amount of time towards the clan affairs.
I trust that with the proper developers, and a set direction, we can expand our borders to more than what is present.
Our most difficult obstacle will be with scripting, and with that in mind, I have extended the start of this turn-point (above) so that we have a decent time frame for finding the best developers.
This does not mean IE will be sent into another hibernation. We are in the process of evaluating and producing new officers who will run the group, the same as it is now, while the members of Argent Industries (including myself) see to it that our development will not disappoint, and that its duration will fit its quality *cough* unlike X-101st *cough*.
I have so many ideas on the table and all of which appeal to me greatly. However, Rome wasn't built in a day, as they say, and an exemplary development structure cannot be achieved with a single mind.
In brief, we are looking for new developers, programmers and builders alike. Only the most experienced in their field will be considered. If you thought Argent Isles was IE's limitation on our capability, you'd be wrong.
Argent Isles was merely a foundation for development. We are now open and ready to create more than what has been anticipated.
This thread will be forwarded to a multitude of developers known by myself.
- ValiantCorsair,
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richyard
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ISOLAYTOR
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| Joined: 26 Jun 2011 |
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| 15 Jul 2014 03:48 AM |
| You just made a new base, you need to cool it. |
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Pyramis
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| 15 Jul 2014 03:49 AM |
yay cant wait
Im like that doll chuckie baby, Keep comin back to live love life like i'm crazy. |
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Speculor
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| 15 Jul 2014 03:49 AM |
| richyard how much for 1 gun |
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richyard
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Speculor
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| 15 Jul 2014 03:52 AM |
"You just made a new base, you need to cool it."
I am aware, however if you consider how long it'll take before development begins (By mid-September, at best), and how long it'll take, it's not exactly unreasonable.
A fort is not the only thing we'll be involving, and with ROBLOX's cooperation in terms of aiding developers (CSG modeler including), I think this'll go a lot better than I hope it does.
My eagerness has consumed me.
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richyard
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devTheory
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| 15 Jul 2014 03:55 AM |
i think we need more scripters tho
dango dango, yia is jesus |
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| 15 Jul 2014 04:00 AM |
Good luck, Tom!
Glory to The Redemption - - - DivineFortune, add 10k to post count. |
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| 15 Jul 2014 04:03 AM |
Good luck, large developer projects usually get abandoned before they're halfway done. Tbh I don't expect this to last 2 weeks but if you do pull it off you'll definitely make ie better |
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| 15 Jul 2014 04:06 AM |
I expect it to go well. I usually don't plan something so big without finishing it.
It's also been nearly a year since I've owned IE so I'm pretty pumped.
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legomada
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| 15 Jul 2014 04:12 AM |
"Superclan tech and architecture isn't what it should be. You'd think a huge clan would have access to a large amount of exceedingly decent developers. But hell, look at Armacham, and all these other large clans with but a scrap"
This part is scarily true. I'm the only scripter in a first page group, or at least the only one willing to work for it... |
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Speculor
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| 15 Jul 2014 04:18 AM |
| lego we all know what group you are talking about... |
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legomada
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Clerical
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Clerical
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| 15 Jul 2014 06:41 AM |
Empire Empire. Imprerium = Empire at latin.
Good game latin. |
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Clerical
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| 15 Jul 2014 06:42 AM |
| imperium doesnt mean empire in latin o_o |
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flyakam
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| 15 Jul 2014 09:05 AM |
I can build for you, but I did not read any of it.
~Radec Mortem~ [C&G] Cynical Imperturbable, Untouchable |
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Valshire
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