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Re: Humanoid Arms/Legs - CanCollide always true?

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AlternativeAcc is not online. AlternativeAcc
Joined: 29 Mar 2012
Total Posts: 1337
18 Jul 2014 03:13 PM
In my game, when I set the CanCollide property to false in a player's arms and legs, it snaps back to true and it's causing bugs. Is it possible that this has to do with the Humanoid, or is it a glitch code-wise?
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TreeLineUser is not online. TreeLineUser
Joined: 17 Mar 2013
Total Posts: 1659
18 Jul 2014 03:18 PM
I thought only Torso could not be set to false cancollide i could be wrong though not sure.
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AlternativeAcc is not online. AlternativeAcc
Joined: 29 Mar 2012
Total Posts: 1337
18 Jul 2014 03:21 PM
Weird. I tried deleting the Humanoid and I could set it, then I put a new Humanoid in and it snaps back to true again.

Also, are the Humanoid and CanCollide property different for NPC's verses the Player's actual character in terms of if you can set them or not?
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AlternativeAcc is not online. AlternativeAcc
Joined: 29 Mar 2012
Total Posts: 1337
18 Jul 2014 03:45 PM
Bump
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Notunknown99 is not online. Notunknown99
Joined: 05 Sep 2008
Total Posts: 25360
18 Jul 2014 04:04 PM
You don't make it true.
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AlternativeAcc is not online. AlternativeAcc
Joined: 29 Mar 2012
Total Posts: 1337
18 Jul 2014 04:14 PM
So some code is making it true guarenteed, and there is no way for the Humanoid to do this? Because I don't remember coding this, and when I deleted the Humanoid I could set it without having it be stuck on true, then when I inserted a new Humanoid it got stuck on true again :P.
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Notunknown99 is not online. Notunknown99
Joined: 05 Sep 2008
Total Posts: 25360
18 Jul 2014 04:20 PM
Humanoids control the CanCollide property of the limbs, Torso and Head to prevent issues.
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AlternativeAcc is not online. AlternativeAcc
Joined: 29 Mar 2012
Total Posts: 1337
19 Jul 2014 09:05 AM
Oh ok, I guess I'll just have to stick with it :P. When I delete the Humanoid, the clothes automatically disappear visually speaking, is there a way to keep the clothes while not haivng the Humanoid?
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Notunknown99 is not online. Notunknown99
Joined: 05 Sep 2008
Total Posts: 25360
19 Jul 2014 09:27 AM
Nope. What are you trying to do, anyway?
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AlternativeAcc is not online. AlternativeAcc
Joined: 29 Mar 2012
Total Posts: 1337
19 Jul 2014 04:47 PM
Make it so the Humanoids legs don't collide with other objects, while making sure the Humanoid doesn't fall.
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Notunknown99 is not online. Notunknown99
Joined: 05 Sep 2008
Total Posts: 25360
19 Jul 2014 04:53 PM
Why would the Humanoid fall?
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AlternativeAcc is not online. AlternativeAcc
Joined: 29 Mar 2012
Total Posts: 1337
19 Jul 2014 08:41 PM
I thought that if the legs were CanCollided set to false, the Humanoid would fall up to the torso on the baseplate since the legs aren't collidable; do Humanoids prevent this though?
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Notunknown99 is not online. Notunknown99
Joined: 05 Sep 2008
Total Posts: 25360
20 Jul 2014 08:16 AM
Yes. A Humanoid is designed so that the legs and arms are non-CanCollide to avoid issues with walls and stairs. However, they become unstable if not designed like the standard ROBLOXIAN.
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AlternativeAcc is not online. AlternativeAcc
Joined: 29 Mar 2012
Total Posts: 1337
20 Jul 2014 08:54 AM
Ahhhh I see, so the issue here is that the character I have isn't designed like the standard ROBLOXian?
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Notunknown99 is not online. Notunknown99
Joined: 05 Sep 2008
Total Posts: 25360
20 Jul 2014 09:22 AM
Is it twice as large?

You might have some issues with it trying to keep itself close to the ground.
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AlternativeAcc is not online. AlternativeAcc
Joined: 29 Mar 2012
Total Posts: 1337
20 Jul 2014 06:29 PM
No, same size as any regular ROBLOXian :P.
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Notunknown99 is not online. Notunknown99
Joined: 05 Sep 2008
Total Posts: 25360
20 Jul 2014 06:30 PM
"Ahhhh I see, so the issue here is that the character I have isn't designed like the standard ROBLOXian?"

So what is it like?

The distance from the Torso's position to the ground should be 3.
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AlternativeAcc is not online. AlternativeAcc
Joined: 29 Mar 2012
Total Posts: 1337
21 Jul 2014 08:25 AM
Yes thats what it is.
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Notunknown99 is not online. Notunknown99
Joined: 05 Sep 2008
Total Posts: 25360
21 Jul 2014 08:26 AM
Then all might be fine, unless it has a high mass ;)
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AlternativeAcc is not online. AlternativeAcc
Joined: 29 Mar 2012
Total Posts: 1337
21 Jul 2014 08:41 AM
Oh ok, so I guess it's just that the Humanoid can control the CanCollide property :P. Dp you know specifically what makes the Humanoid take over the CanCollide property?
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Notunknown99 is not online. Notunknown99
Joined: 05 Sep 2008
Total Posts: 25360
21 Jul 2014 08:42 AM
Yeah, the Humanoid :P

They are really strange... Although not as strange as how the name of a part controls how it functions.

Name a part 'Torso' and it will ALWAYS remain facing the same direction when a Weld's C0/C1 is changed.
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AlternativeAcc is not online. AlternativeAcc
Joined: 29 Mar 2012
Total Posts: 1337
21 Jul 2014 11:09 AM
O.O... Weird xD. Never knew that before. Is there any way to get around these weird glitches?
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Notunknown99 is not online. Notunknown99
Joined: 05 Sep 2008
Total Posts: 25360
21 Jul 2014 11:15 AM
Nope, its annoying.
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AlternativeAcc is not online. AlternativeAcc
Joined: 29 Mar 2012
Total Posts: 1337
21 Jul 2014 12:04 PM
Hmm, weird. Do you think they are bugs, or they are supposed to behave this way?
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Notunknown99 is not online. Notunknown99
Joined: 05 Sep 2008
Total Posts: 25360
21 Jul 2014 12:09 PM
Probably supposed to with a Humanoid, IDK about any other time :P
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