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| 18 Jul 2014 03:13 PM |
| In my game, when I set the CanCollide property to false in a player's arms and legs, it snaps back to true and it's causing bugs. Is it possible that this has to do with the Humanoid, or is it a glitch code-wise? |
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| 18 Jul 2014 03:18 PM |
| I thought only Torso could not be set to false cancollide i could be wrong though not sure. |
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| 18 Jul 2014 03:21 PM |
Weird. I tried deleting the Humanoid and I could set it, then I put a new Humanoid in and it snaps back to true again.
Also, are the Humanoid and CanCollide property different for NPC's verses the Player's actual character in terms of if you can set them or not? |
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| 18 Jul 2014 04:14 PM |
| So some code is making it true guarenteed, and there is no way for the Humanoid to do this? Because I don't remember coding this, and when I deleted the Humanoid I could set it without having it be stuck on true, then when I inserted a new Humanoid it got stuck on true again :P. |
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| 18 Jul 2014 04:20 PM |
| Humanoids control the CanCollide property of the limbs, Torso and Head to prevent issues. |
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| 19 Jul 2014 09:05 AM |
| Oh ok, I guess I'll just have to stick with it :P. When I delete the Humanoid, the clothes automatically disappear visually speaking, is there a way to keep the clothes while not haivng the Humanoid? |
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| 19 Jul 2014 09:27 AM |
| Nope. What are you trying to do, anyway? |
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| 19 Jul 2014 04:47 PM |
| Make it so the Humanoids legs don't collide with other objects, while making sure the Humanoid doesn't fall. |
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| 19 Jul 2014 04:53 PM |
| Why would the Humanoid fall? |
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| 19 Jul 2014 08:41 PM |
| I thought that if the legs were CanCollided set to false, the Humanoid would fall up to the torso on the baseplate since the legs aren't collidable; do Humanoids prevent this though? |
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| 20 Jul 2014 08:16 AM |
| Yes. A Humanoid is designed so that the legs and arms are non-CanCollide to avoid issues with walls and stairs. However, they become unstable if not designed like the standard ROBLOXIAN. |
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| 20 Jul 2014 08:54 AM |
| Ahhhh I see, so the issue here is that the character I have isn't designed like the standard ROBLOXian? |
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| 20 Jul 2014 09:22 AM |
Is it twice as large?
You might have some issues with it trying to keep itself close to the ground. |
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| 20 Jul 2014 06:29 PM |
| No, same size as any regular ROBLOXian :P. |
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| 20 Jul 2014 06:30 PM |
"Ahhhh I see, so the issue here is that the character I have isn't designed like the standard ROBLOXian?"
So what is it like?
The distance from the Torso's position to the ground should be 3. |
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| 21 Jul 2014 08:26 AM |
| Then all might be fine, unless it has a high mass ;) |
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| 21 Jul 2014 08:41 AM |
| Oh ok, so I guess it's just that the Humanoid can control the CanCollide property :P. Dp you know specifically what makes the Humanoid take over the CanCollide property? |
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| 21 Jul 2014 08:42 AM |
Yeah, the Humanoid :P
They are really strange... Although not as strange as how the name of a part controls how it functions.
Name a part 'Torso' and it will ALWAYS remain facing the same direction when a Weld's C0/C1 is changed. |
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| 21 Jul 2014 11:09 AM |
| O.O... Weird xD. Never knew that before. Is there any way to get around these weird glitches? |
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| 21 Jul 2014 12:04 PM |
| Hmm, weird. Do you think they are bugs, or they are supposed to behave this way? |
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| 21 Jul 2014 12:09 PM |
| Probably supposed to with a Humanoid, IDK about any other time :P |
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