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Re: Reason why fort fang was/is fair

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HopelessSoul is not online. HopelessSoul
Joined: 14 Jan 2012
Total Posts: 11288
20 Jul 2014 05:25 PM
This is >BEFORE< the whole war with x-101st updates, i'm yet to know what the updates are and only heard of them.
Sorry for any grammar/spelling mistakes.

Firstly, I'll begin with the whole, "JC SPAWN NEARER TO THE FLAG11111111111"
The fact they sit nearer to the flag than raiders is eh... not exactly something that changes the raiding system drastic. I mean, it's not exactly HARD to go get a hover after collecting some cash and getting on the cliffs/towers around the city and spawn trap em. Just also going to point out many clans have this "advantage", one example being TRA. (Not pointing fingers to anyone). It's JC's fort, of cause there is going to be some small things in which allow JC to defend easier than raiders attacking. No fort within roblox is 100% fair. All of C&G knows this.

Secondly, the gates. Some say they should stay, others say they should be removed. But either way, they're not exactly the worst thing within the fort. Yes, it allows JC's members to allow them through to the flag a lot easier than raiders going through the obbys, which may I just add on they're pretty easy to do, but it's not very hard to sit a couple of raiders at the door to prevent them from entering? Use strategy to prevent JC using their little advantage...

Thirdly, the weaponry and VIP. Yeah, some members have snipers when they join the game. Yet again, something that isn't exactly "bad". Does not take much to team upon the sniper with a few tmps. Use teamwork to demolish their sniper advantage. Moving onto the TMP's and m16's. Those who said the M16's are op are complete and utter idiots and don't understand anything within the weaponry. Both the TMP and m16 do the >SAME AMOUNT< of weaponry damage. HOWEVER, the TMP has a faster firing rate, therefore resulting the raiders having a little edge within combat. We thought this would cure the whole "OMG HIS HAS SNUPER UGM11" fuss. It's not hard to kill a noob with a sniper using a TMP. The weapons are both sold at both shops, being the raider and JC spawn. No party has different weaponry.

Moving onto the hovers. The hovers give you and edge on the fort, no matter WHERE you are. It allows people to have access within the cliffs, transport members to the flag, etc etc. I don't understand why this is even a matter. The hoverbikes are located closer to the raiders than it is for the JC members. Or about the same. Allowing either side to gain easier access to the fort. I'm mystified on why this is a problem. Someone give me an explanation or something? :/

Lastly, perks. (Medkits, pizza etc) I'm unsure the rules of using food and medkits within battle but currently I believe it's allowed. This allows both JC and raider party's to heal themselves while fighting in combat. This can have an edge, certainly when you camp in specific positions with snipers and medkits. It allows to create a big difference within the battle which can have great opportunities gained on whoever uses it. Some people also don't even know there was juggs within the shop in the hovershop, This DOES demolish your health by a lot, however if you get in the flag room, it take a lot of members to try and take you out.

Overall, the fort is rather fair. It's not the worst fort of ROBLOX. Maybe in tech, but it's a good ol simple fort which I love raiding/defending.

Have any questions, opinions or wish to correct me, post below!
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Nederlandz is not online. Nederlandz
Joined: 12 May 2011
Total Posts: 21882
20 Jul 2014 05:26 PM
ur facts r wrong
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Nederlandz is not online. Nederlandz
Joined: 12 May 2011
Total Posts: 21882
20 Jul 2014 05:27 PM
"Both the TMP and m16 do the >SAME AMOUNT< of weaponry damage."

m16 = 15
tmp = 13

and m16 is better after jc changed the stats wen they made new guns
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yia is not online. yia
Joined: 06 Nov 2008
Total Posts: 13563
20 Jul 2014 05:27 PM
overcoming disadvantages doesn't make them any less disadvantaging

shutup you're bad
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HopelessSoul is not online. HopelessSoul
Joined: 14 Jan 2012
Total Posts: 11288
20 Jul 2014 05:29 PM
"This DOES demolish your health by a lot,"

Demolish your speed, however increases your health by a lot*

Apathy is love, Apathy is life <3
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Nederlandz is not online. Nederlandz
Joined: 12 May 2011
Total Posts: 21882
20 Jul 2014 05:29 PM
the fort is gud all around, its how jc uses it

30 mins is pretty long and shud be lowered

the obby that u call easy now has mines on it

their is a mine right infront of the raider spawn

jc admins aa, shutdown servers, dont ban exploiters, and r completely biased

jc pbans ppl so they dont need to fight them

jc glitches up to the mountains and jc admins dont do anything

its not rlly the fort that is the issue, its how jc uses it(altho with the new updates, the mines r just ridiculous)

also, considering u now need 8 jc for an official server yet jc dont defend that often(as seen after raid wins wen raiders leave and like 1 jc enters cuz no jc was pending)
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HopelessSoul is not online. HopelessSoul
Joined: 14 Jan 2012
Total Posts: 11288
20 Jul 2014 05:31 PM
"overcoming disadvantages doesn't make them any less disadvantaging"

i suppose, but some people believe the disadvantage are totally unfair when they're not exactly that bad. just means you need to work and communicate together, therefore making the fort fun to raid

thats my opinion anyway

ned, idek if that bit is true, lego said he changed the damage to make it the same
exterity wanted that

Apathy is love, Apathy is life <3
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Killshield is not online. Killshield
Joined: 13 Mar 2011
Total Posts: 2843
20 Jul 2014 05:32 PM
hope can you post a tl;dr for me bro
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Nederlandz is not online. Nederlandz
Joined: 12 May 2011
Total Posts: 21882
20 Jul 2014 05:32 PM
no originally it was 15, 13.

both guns had same accuracy, same fire rate, etc.

altho he changed it to the accuracy and fire rate slightly better in tmp, altho i still think m16 is better

damage is still same pretty sure
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Aediion is not online. Aediion
Joined: 07 Sep 2011
Total Posts: 1414
20 Jul 2014 05:32 PM
hahaha shall i begin:


Paragraph 1 - You completely disregard the issue at hand. JC spawn significantly closer to the flag. There is absolutely NOTHING you can say against that. Yes, you can spawntrap them, but jc can also spawntrap raiders. Both sides can spawntrap, but one is always closer to the flag.

Paragraph 2 - It's not too hard to sit a few raiders there? Yeah. It is hard. Once again, JC spawn significantly closer to that door, all they have to do is jump out and ff kill anyone nearby. If that doesn't work, the endless barrage of freshly spawned jc will take out any number of raiders unless they are outnumbered greatly.

Paragraph 3 - This is slightly more acceptable, but you have to take into account that jc use the fort often and are willing to sacrifice the robux - a few raiders looking for a battle aren't. Selling OP weaponry like that isn't exactly the fairest.

Paragraph 4 - You must take into account how raiding works. The raiders have to hold the flag for a large amount of time, all JC has to do is recapture it. While hovers are good for getting in and capturing the flag quickly, it doesn't help raiders keep the flag. As such, raiders can get in and capture it, and then have it retaken shortly after due to jc spamming hovers at you.

Paragraph 5 - eh

Paragraph 6 - no
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HopelessSoul is not online. HopelessSoul
Joined: 14 Jan 2012
Total Posts: 11288
20 Jul 2014 05:32 PM
"the fort is gud all around, its how jc uses it

30 mins is pretty long and shud be lowered

the obby that u call easy now has mines on it

their is a mine right infront of the raider spawn"

the mine thing was put there for the war
please read my first sentence

the 30min thing is bs yeah, i should of said something about that

Apathy is love, Apathy is life <3
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FruitsZ is not online. FruitsZ
Joined: 22 Jan 2013
Total Posts: 25722
20 Jul 2014 05:32 PM
how is it fair if u go around pbanning people u dont like lol

But seriously, join the bandwagon
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Nederlandz is not online. Nederlandz
Joined: 12 May 2011
Total Posts: 21882
20 Jul 2014 05:33 PM
i read ur first sentence, and i was informing u of the updates

im back on pban ;)

also, its more of a numbers fort than skill.

and u forgot the part where john gives ultimate vip for 5 tix to jc members o.o
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HopelessSoul is not online. HopelessSoul
Joined: 14 Jan 2012
Total Posts: 11288
20 Jul 2014 05:39 PM
"Paragraph 1 - You completely disregard the issue at hand. JC spawn significantly closer to the flag. There is absolutely NOTHING you can say against that. Yes, you can spawntrap them, but jc can also spawntrap raiders. Both sides can spawntrap, but one is always closer to the flag.

>Yeah, they're still issues and they're disadvantages for the raiders however I did say how to avoid and destroy their advantages. Nothing else I can do. But, of cause if you're raiding, you'd have enough man power to escape the spawn trap you've been put into.

Paragraph 2 - It's not too hard to sit a few raiders there? Yeah. It is hard. Once again, JC spawn significantly closer to that door, all they have to do is jump out and ff kill anyone nearby. If that doesn't work, the endless barrage of freshly spawned jc will take out any number of raiders unless they are outnumbered greatly.

>They can't ff kill you by the time they're at the JC only door. Don't bring FF up, lol. Moving on, why in earth would you raid JC officialy when outnumbered? Thirdly, you can get onto the flag roof and shoot them from down there using snipers and medkits. Not forgetting the cliffs.

Paragraph 3 - This is slightly more acceptable, but you have to take into account that jc use the fort often and are willing to sacrifice the robux - a few raiders looking for a battle aren't. Selling OP weaponry like that isn't exactly the fairest.

> Hardly any JC actually has this to be fair. It's only a few vets and to be fair, not many of them are around in JC anymore.

Paragraph 4 - You must take into account how raiding works. The raiders have to hold the flag for a large amount of time, all JC has to do is recapture it. While hovers are good for getting in and capturing the flag quickly, it doesn't help raiders keep the flag. As such, raiders can get in and capture it, and then have it retaken shortly after due to jc spamming hovers at you."

> If the commanding officer knew what he was doing, he shouldn't find it hard to fend of JC. Raiders would use specific locations to fend of JC allowing them to prevent JC getting hovers. By the time you have the flag, i'm sure you'd have men on the cliffs anyhow.

Apathy is love, Apathy is life <3
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HopelessSoul is not online. HopelessSoul
Joined: 14 Jan 2012
Total Posts: 11288
20 Jul 2014 05:40 PM
i'm not talking about the officers who aa
i'm talking about the fort and how it's actually built and designed

the admin is something i can't really defend -_-

Apathy is love, Apathy is life <3
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HopelessSoul is not online. HopelessSoul
Joined: 14 Jan 2012
Total Posts: 11288
20 Jul 2014 05:46 PM
rfe

Apathy is love, Apathy is life <3
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HopelessSoul is not online. HopelessSoul
Joined: 14 Jan 2012
Total Posts: 11288
20 Jul 2014 05:51 PM
Tl;dr version

1. spawn, yeah jc spawn closer but it's not hard to spawn trap em and prevent em from moving
2. gates, yeah jc has gates, but it's not hard to stop them from getting through by using cliffs/flag roof with snipers and medkits spamming at em
3. weaponry are all the same, tmp and m16 do same damage but tmp does better fire rate. only some of the vets have the vip for sniper, anyhow it's not hard to kill an unskilled noob with a tmp when they use a sniper
4. hovers, no problem, idek they're brought up
5. the perks are no problem either

yeah they're still disadvantages for raiders, but it's something you expect from a clan you're attacking, and it's not hard to prevent. either like it or dont raid
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HopelessSoul is not online. HopelessSoul
Joined: 14 Jan 2012
Total Posts: 11288
21 Jul 2014 08:18 AM
edwe

Apathy is love, Apathy is life <3
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HopelessSoul is not online. HopelessSoul
Joined: 14 Jan 2012
Total Posts: 11288
21 Jul 2014 08:51 AM
ds

Apathy is love, Apathy is life <3
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Rummmage is not online. Rummmage
Joined: 18 Apr 2009
Total Posts: 1185
21 Jul 2014 08:59 AM
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