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| 20 Jul 2014 09:51 PM |
assuming that it's still on a list of things that may or may not be made ever (if it isnt it could still make for a fun game)
every clan gets a randomly generated territory when they first start up (or when the system is first released). the size of the territory is determined by the amount of members they have, and the amount of activity that group has (wall posts, group shouts, visits to group personal servers). you can go to war with territories that are touching your territory (either sharing a land or sea border), and the current war system is used (probably not). whoever wins the war gets all of the territory, and the previous clan must claim new territory elsewhere, or is just destroyed and forced to re-found. since the territory map could be infinite, new territory will always be generated for new clans
or this would always make for a fun game...... |
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| 20 Jul 2014 09:52 PM |
| FINALLY SOMETHING NOT CRAP IM SO PROUD OF YOU |
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| 20 Jul 2014 09:53 PM |
| i can stop being dumb whenever i feel like it |
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| 20 Jul 2014 09:54 PM |
i love you
The Red Army | Better red than dead! |
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RacerM3
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| Joined: 26 Sep 2011 |
| Total Posts: 2939 |
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| 20 Jul 2014 09:55 PM |
inb4
LAG
DIDN'T GET THE LAND MAP RESTART!!!! MAP RESTART!!! ADMINS!!! MAP RESTART DIDN'T GET THIS LAND!!!!!!!!!!!! |
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| 20 Jul 2014 09:56 PM |
i'm going under the impression that this territory map would be a ROBLOX developer supported feature and is integrated with an official clan war system
if not this would make for a fun risk type game |
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| 20 Jul 2014 09:58 PM |
| they aren't planning it, this has been explained before, that's why universes were a thing given to us. |
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RacerM3
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| 20 Jul 2014 10:00 PM |
would be a fun idea though.
but i bet smaller clans would gang up on fear/vs/rat/team domino/jc since they would have a lot. |
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CIWS
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| Joined: 26 May 2014 |
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| 20 Jul 2014 10:01 PM |
preset map size would be better
map would reset every month to give clans more opportunities
also, for initial starting size...
total members of groups with over 10 members = map size in studs^2 (groups with 10 members won't have 3x3 plots)
initial group territory = #of members
they can conquer nearby territory by putting a soldier on it |
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| 20 Jul 2014 10:01 PM |
There was this RO-territory system a few days ago. (It was based on a sci-fi solar system, where there was hyper-space travel paths to other planets) [you could name your own planets, create space docks, and make space fleets, it was pretty cool)
To war you'd move your space fleet to an enemy planet.
(This was greatly based on Starwars battlefront II: Conquest)
Space Battles were to get into space fighters and do a certain amount of damage to an enemies ship core, and planet invasions were just to capture a flag for 30 seconds in enemy territory.
To earn income in this, The system was twice a week a clan had a 'group mining day' Where basically its like that ROBLOX mining game, you have 20 minutes to mine as much as possible gold which would add to your income ingame. (To buy space fleets,docks, and such)
The only problem with that system was, Fleet movements happened only 3-4 times a week. (Making things INCREDIBLY slow, seeing there was over 12 clans participating and a giant map.)
Biggest problem is attendance, It requires full dedication for group HRs to go to those events and the clan members themselves to be in actual fighting. |
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| 20 Jul 2014 10:04 PM |
| I want this to actually be a game game, not on roblox. |
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| 20 Jul 2014 10:10 PM |
An aspect alot of these 'Clan Territories' don't have, which I wish they would include.
Is to have a neutral/Overlooking 'Admin Nation' which is involved in the actual gameplay. (Made up of the admins, and select members)
The Neutral Party serves as the global 'police' or moderator of the territory gameplay.
(like the us in the middle east, but you know, does a better job)
The Neutral Party can be responsible for keeping a balance of power ingame, Does not attack unless attacked. (The Neutral Party would have perks and advantages for it to remain the police force)
The Neutral Party can provide protection for the new-spawn clan territories. (For how-many-ever days or until that nation gets offensive units) So the new-spawns don't get immediately killed from the more bigger/powerful units.
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| 20 Jul 2014 10:11 PM |
| @steamsport, have you played Territory Conquest? or The Conquerors on roblox? they're all fun strategy games. |
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| 20 Jul 2014 10:11 PM |
"(wall posts, group shouts, visits to group personal servers)."
"Everyone post 30 times a day for 5 weeks for a promotion from any rank
aka easily abused
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| 20 Jul 2014 10:12 PM |
also it would have to account for the different types of groups there are, that aren't war groups
also it would have to account for every group that will ever be made
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| 20 Jul 2014 10:12 PM |
Now is this going to be one giant game place or a ROBLOX-created section of the website that all clan members can log onto? |
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clash101
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SLPM
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| Joined: 02 Apr 2010 |
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| 20 Jul 2014 10:13 PM |
That would just be stupid.... I'm in favor of a universe system and each group can pay 5k robux to create a new solar system in it, 1k robux to create a planet in that solar system. Then you can conquer other planets and stuff. But it wouldn't work unless they take away our freedom to custom make our own raid systems, since people would then just cheat and make all their places impossible to win at.
ᑆ▬Join Orglock Empire: http://www.roblox.com/My/Groups.aspx?gid=10880 ▬ᑃ' |
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| 20 Jul 2014 10:14 PM |
i do enjoy this system and hope someone makes a good one of it
but
i do not support it being a global war-clan, roblox supported feature. |
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| 20 Jul 2014 10:15 PM |
| @SLPM, i lost you at pay 5k robux to play |
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| 20 Jul 2014 10:17 PM |
There are groups that arent war clans Forgotten groups 1 member groups
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