UncleTaz
|
  |
| Joined: 19 Aug 2009 |
| Total Posts: 12795 |
|
|
| 19 Jul 2014 05:32 AM |
Bar = game.StarterGui.Testing.Frame.TextLabel
Is it possible to change something within StarterGui from a script? |
|
|
| Report Abuse |
|
|
|
| 19 Jul 2014 05:33 AM |
...Yes? But it's not affecting anyone unless they respawn. |
|
|
| Report Abuse |
|
|
davisky2
|
  |
| Joined: 04 Mar 2012 |
| Total Posts: 4710 |
|
|
| 19 Jul 2014 05:33 AM |
| Yes, but you will need to reset your character to see changes that you want. |
|
|
| Report Abuse |
|
|
|
| 19 Jul 2014 05:34 AM |
| Yes, yes it is. It may be a challenge when using Workspace.FilteringEnabled though. |
|
|
| Report Abuse |
|
|
|
| 19 Jul 2014 05:35 AM |
Oh, you could also change it in a seperate players Player.PlayerGui
for _, v in pairs(game:GetService("Players"):GetChildren()) do v.PlayerGui.Testing.Frame.TextLabel.Text = "Test" end |
|
|
| Report Abuse |
|
|
|
| 19 Jul 2014 05:36 AM |
yes it is
Bar = game.StarterGui.Testing.Frame.TextLabel
>Proper way though the player
Bar = Game.PlayerGui.Testing.Frame.TextLabel Bar.Text = "Walallal"
Is it possible to change something within StarterGui from a script? |
|
|
| Report Abuse |
|
|
UncleTaz
|
  |
| Joined: 19 Aug 2009 |
| Total Posts: 12795 |
|
|
| 19 Jul 2014 05:37 AM |
Okay thanks...
I'm trying to do something where based on the amount of players, the GUI changes |
|
|
| Report Abuse |
|
|
|
| 19 Jul 2014 05:43 AM |
while wait(.1) if Game.Player.NumPlayers >==2 then
Bar = Game.Players.LocalPlayer.PlayerGui.Testing.Frame.TextLabel Bar.Text = "THERES MORE THAN 2 PEOPLE IN THE SERVER THE GAME CAN START!!" end end |
|
|
| Report Abuse |
|
|