Fidgeting
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| Joined: 08 Feb 2014 |
| Total Posts: 1193 |
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| 18 Jul 2014 02:26 AM |
Set a bool in the player 'seenGui' or whatever. Make it so the Gui will only appear if the bool is true, then set it to false.
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128GB
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| Joined: 17 Apr 2014 |
| Total Posts: 8056 |
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| 18 Jul 2014 02:27 AM |
| Make a script clone the gui into their player gui when they join. |
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Fidgeting
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| Joined: 08 Feb 2014 |
| Total Posts: 1193 |
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| 18 Jul 2014 02:28 AM |
game.Players.PlayerAdded:connect(function(player) player:WaitForChild("PlayerGui") gui = script.plr_customize gui:clone().Parent = player.PlayerGui end)
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Fidgeting
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| Joined: 08 Feb 2014 |
| Total Posts: 1193 |
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| 18 Jul 2014 02:30 AM |
the thing is, another gui will start doing it's thing as'well
i need to find a way to make that gui not go off until a certain gui has finished doing its thing
ya know.
do i just add wait()'s ???/
because i dont want players to start waiting a crapload just to start playing, since one gui won't come up enymore |
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Fidgeting
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| Joined: 08 Feb 2014 |
| Total Posts: 1193 |
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Fidgeting
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| Joined: 08 Feb 2014 |
| Total Posts: 1193 |
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Tynexx
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| Joined: 11 Jul 2012 |
| Total Posts: 1559 |
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| 18 Jul 2014 02:44 AM |
if not blah then blah2.Visible = true elseif not blah2 then blah3.Visible = true end Something like that |
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Fidgeting
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| Joined: 08 Feb 2014 |
| Total Posts: 1193 |
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