jasondee1
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| Joined: 26 Jul 2008 |
| Total Posts: 8002 |
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| 17 Jul 2014 08:24 AM |
*looks for linked sword in free models*
*sees unnecessary script in it*
*opens script*
function unLag(place) if place:findFirstChild("Lag") ~= nil then place.Lag:remove() end end unLag(Place)
http://youtu.be/TAryFIuRxmQ
That's it, no more free models
ever |
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lah30303
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| Joined: 15 Feb 2008 |
| Total Posts: 10027 |
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| 17 Jul 2014 08:54 AM |
| I don't see how this wouldn't remove lag from place. |
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| 17 Jul 2014 02:43 PM |
http://www.roblox.com/sword-item?id=351866
also, lol |
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| 17 Jul 2014 03:40 PM |
function unLag(place) if place:findFirstChild("Lag") ~= nil then place.Lag:Destroy() end end unLag(Place)
There we go, no more depreciated functions.
Now its completely perfect. Roblox will never have lag again.
crush, kill, destroy, swag |
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Argelius
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| Joined: 19 Jul 2010 |
| Total Posts: 4047 |
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| 17 Jul 2014 04:30 PM |
| wo thats a good script to get rid of lag i will try |
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| 17 Jul 2014 04:34 PM |
Joined in 2008 Total posts 2009
Ahahahahahahah |
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| 17 Jul 2014 04:57 PM |
| That script instead of removing lag causes more lag. IRONYYYYY. |
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| 17 Jul 2014 06:34 PM |
"There we go, no more depreciated functions.
Now its completely perfect."
You missed :findFirstChild
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| 17 Jul 2014 09:10 PM |
@one Gah
function unLag(place) if place:FindFirstChild("Lag") ~= nil then place.Lag:Destroy() end end unLag(Place)
crush, kill, destroy, swag |
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| 17 Jul 2014 09:13 PM |
function RemoveLag(Lag) RemoveLag(Lag) end LagToFix = RemoveLag RemoveLag(LagToFix) |
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