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| 16 Jul 2014 07:49 PM |
Basically the map gets put in Workspace. They have Bright blue spawns and Bright red spawns. The map is placed through a sort of holo script. Red spawn and Blue spawn are made. named Red and Blue, Team colors set to Bright red and Bright blue. You team yourself from "Spectator" which is black, and respawn yourself so you'll be on the map. Right? Wrong. It spawns me in the middle of nowhere. Come here to look: http://www.roblox.com/Eviction-Basic-Combat-Training-place?id=166753481
Caaaactus. |
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| 16 Jul 2014 07:50 PM |
| no i dont want to give u place visits |
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KEVEKEV77
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| Joined: 12 Mar 2009 |
| Total Posts: 6961 |
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| 16 Jul 2014 07:50 PM |
reported for bad words. A sack of nuts. BAddy. Get out. |
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| 16 Jul 2014 07:50 PM |
... You think I want visits? I wanna fix my freaking training center. I have 2.4k robux, i don't need 1 ticket.
Caaaactus. |
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| 16 Jul 2014 07:51 PM |
You don't like Peanuts? Shame.
Caaaactus. |
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yurhomi10
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| Joined: 10 Dec 2008 |
| Total Posts: 13886 |
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| 16 Jul 2014 07:52 PM |
There is nothing wrong with the script, the script spawns the map, no output, it works.
local admins = { "Distortional","GhostOfYourself","KodaKid32","PowerfulDoomBringer";};
function checkIfAdmin(player) local isAdmin=false; for i,v in pairs(admins) do if (v:lower()==player.Name:lower()) then isAdmin=true; end end return isAdmin end;
function clearMaps() for i,v in pairs(workspace:GetChildren()) do if (v:isA("Model")) and (game.Lighting:findFirstChild(v.Name)) then v:Destroy(); end end end;
game.Players.ChildAdded:connect(function(player) if (checkIfAdmin(player)) then player.Chatted:connect(function(msg) local msg = msg:lower(); if (msg:lower():sub(1,9)=="clearmaps") then clearMaps(); end; if (msg:lower():sub(1,4))=="load" then local mapName = msg:sub(6); for i,v in pairs(game.Lighting:getChildren()) do if (v.Name:lower():sub(1,mapName:len())==mapName) then clearMaps(); v:clone().Parent=workspace; break end end end end) end end);
Caaaactus. |
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| 16 Jul 2014 09:54 PM |
| Im having a hard time believing you made that script |
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| 16 Jul 2014 09:57 PM |
My developers made it... just fix it.... The script is not broken...
Caaaactus. |
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| 16 Jul 2014 10:01 PM |
| If it's not broken then why are you here |
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| 16 Jul 2014 10:04 PM |
| So which part of the script isn't doing it's job? |
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| 16 Jul 2014 10:05 PM |
None, I don't know what's wrong.
Caaaactus. |
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| 16 Jul 2014 10:09 PM |
"What part of the script isnt doing it's job?"
"None"
Okay, why are you here if everything is working fine? |
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| 16 Jul 2014 10:12 PM |
... Did you even read OP?
Caaaactus. |
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| 16 Jul 2014 10:13 PM |
| This probably means the spawn has Neutral set to true. |
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| 16 Jul 2014 10:23 PM |
Not neutral, but they're in a model.
Caaaactus. |
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| 16 Jul 2014 11:21 PM |
Stop Saying caaaatussss
what do you want if the script is working fine. |
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