tinarg
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| Joined: 18 Jun 2010 |
| Total Posts: 4925 |
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| 15 Jul 2014 01:42 PM |
| Know how roblox has an AmbientReverb setting in the Soundscape? I think it would be nice if they could also have an AmbientSound setting... It could stuff like the cars and babble in a city, bubble sounds and low noise-like sound for water, people talking for rooms and stuff, dripping water for caves and sewers, ext. It also shouldn't really be that hard to make. You just need a recorder and/or the internet. |
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tinarg
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| Joined: 18 Jun 2010 |
| Total Posts: 4925 |
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tinarg
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| Joined: 18 Jun 2010 |
| Total Posts: 4925 |
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tinarg
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| Joined: 18 Jun 2010 |
| Total Posts: 4925 |
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tinarg
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| Joined: 18 Jun 2010 |
| Total Posts: 4925 |
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tinarg
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| Joined: 18 Jun 2010 |
| Total Posts: 4925 |
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| 15 Jul 2014 02:56 PM |
Roblox's ambient sounds used to it's finest; http://web.roblox.com/---place?id=81294782
Curly Howard, is that you?|Swimmer with an Astronaut helmet,seems original. |
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Jupiter33
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| Joined: 20 Oct 2011 |
| Total Posts: 1405 |
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| 15 Jul 2014 02:57 PM |
And what about bleachers? Can't forget about bleachers. SUPPORT!
Saying Jupiter33 is the same as saying the word baseball |
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tinarg
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| Joined: 18 Jun 2010 |
| Total Posts: 4925 |
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| 15 Jul 2014 03:02 PM |
| and maybe even include some generic ambience like a low rumble. |
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tinarg
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| Joined: 18 Jun 2010 |
| Total Posts: 4925 |
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tinarg
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| Joined: 18 Jun 2010 |
| Total Posts: 4925 |
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tinarg
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| Joined: 18 Jun 2010 |
| Total Posts: 4925 |
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tinarg
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| Joined: 18 Jun 2010 |
| Total Posts: 4925 |
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tinarg
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| Joined: 18 Jun 2010 |
| Total Posts: 4925 |
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