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Re: Opinion: What programming language to learn?

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TheShoeBox is not online. TheShoeBox
Joined: 20 Aug 2010
Total Posts: 5022
14 Jul 2014 05:21 PM
I'm starting to get into Unity (a programming platform) and I need advice on what language to learn.

I already know basics of lua, and am decent at it.

Should I learn C#, Java, JavaScript, or what?
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OneTrueGodTheHolyCow is not online. OneTrueGodTheHolyCow
Joined: 24 Oct 2013
Total Posts: 9350
14 Jul 2014 05:23 PM
c# or js, doesnt matter which but not Boo
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filiptibell is not online. filiptibell
Joined: 10 Mar 2013
Total Posts: 2362
14 Jul 2014 05:24 PM
Java is always nice to know how to use, especially if you want to develop for mobile (android, yuss) some time in the future. I'd go for that.

~The herp lerped a derp~
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TheShoeBox is not online. TheShoeBox
Joined: 20 Aug 2010
Total Posts: 5022
14 Jul 2014 05:30 PM
I'm looking to make a PC 3rd person shooter...

Any suggestions?
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CoolioTree is not online. CoolioTree
Joined: 26 Dec 2012
Total Posts: 2509
14 Jul 2014 05:45 PM
YOU KNOW WHAT TO DO WITH THAT BIG FAT BUTT

WIGGLE WIGGLE WIGGLE

WIGGLE WIGGLE WIGGLE

JUST A LITTLE BITTLE

PATTY CAKE PATTY CAKE WITH NO HANDS
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DevSwordfish is not online. DevSwordfish
Joined: 21 Mar 2012
Total Posts: 231
14 Jul 2014 06:04 PM
I LIKE C++ AND I CAN NOT LIE.




But anyway... I think you should learn java because it's reasonably simple and you're using Unity, soooooooooooooooo ya.
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OneTrueGodTheHolyCow is not online. OneTrueGodTheHolyCow
Joined: 24 Oct 2013
Total Posts: 9350
14 Jul 2014 06:48 PM
why java? does unity even support it? last time i checked it was c#, boo, and javascript
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Drake1458 is not online. Drake1458
Joined: 26 Nov 2008
Total Posts: 4191
14 Jul 2014 06:51 PM
Java is overall the best. Unity's good for beginners.
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CoolioTree is not online. CoolioTree
Joined: 26 Dec 2012
Total Posts: 2509
14 Jul 2014 06:54 PM
Assembly language is my favorite :-3
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Casualist is not online. Casualist
Joined: 26 Jun 2014
Total Posts: 4443
14 Jul 2014 07:16 PM
Last I checked it was only JS, not java that Unity supported. Out of JS, boo, and C# choose C# as it is by far superior. It is conceptually similar to java (not JS), but design choices make C# a better choice for most things -- this is of course partly a personal preference, so it's up to you to research your choice and make your own informed decision.
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DevSwordfish is not online. DevSwordfish
Joined: 21 Mar 2012
Total Posts: 231
14 Jul 2014 09:47 PM
Well, i meant javascript. srry!
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Waterlimon is not online. Waterlimon
Joined: 25 Apr 2009
Total Posts: 18821
15 Jul 2014 05:43 AM
For Unity, the answer is almost definitely C#
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testdummy5000 is not online. testdummy5000
Joined: 04 Jun 2010
Total Posts: 818
15 Jul 2014 07:55 AM
LOL... Unity doesn't have Javascript. Its called UnityScript because its pretty different from Javascript :P

--developing games in unity for 3 years.
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Aisoc is not online. Aisoc
Joined: 08 Jun 2013
Total Posts: 412
15 Jul 2014 08:04 AM
Try russian :c
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Argelius is not online. Argelius
Joined: 19 Jul 2010
Total Posts: 4047
15 Jul 2014 08:46 AM
For unity, C#
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DevSwordfish is not online. DevSwordfish
Joined: 21 Mar 2012
Total Posts: 231
15 Jul 2014 10:02 AM
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Casualist is not online. Casualist
Joined: 26 Jun 2014
Total Posts: 4443
15 Jul 2014 01:06 PM
@testdummy

You're right, although UnityScript is basically a stripped down version of Javascript that was given classes. In my opinion it's worse than JS and C# is still by far the best choice.
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digpoe is not online. digpoe
Joined: 02 Nov 2008
Total Posts: 9092
15 Jul 2014 02:34 PM
C#'s slowest = JS's fastest

make your choice
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testdummy5000 is not online. testdummy5000
Joined: 04 Jun 2010
Total Posts: 818
15 Jul 2014 04:12 PM
I believe UnityScript may be a bit easier for a beginner then C#. Also C# can run a lot faster then UnityScript as the other guy said, but you don't reallyhave t worry about how fast the code tuns until you really start making tons of scripts with like 100 lines+ each script.
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testdummy5000 is not online. testdummy5000
Joined: 04 Jun 2010
Total Posts: 818
15 Jul 2014 04:12 PM
Sorry for they typos... Im an idiot XD
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Casualist is not online. Casualist
Joined: 26 Jun 2014
Total Posts: 4443
15 Jul 2014 04:23 PM
@test Not quite, efficiency shows its merit in algorithm complexity. A bunch of O(n) scripts will run much faster than a O(2^n) assuming n is of a decent size. Length and number do not directly correlate to the need for speed so to speak. Multiple cores/threads further mitigates the issue of number.

Having learned C# after lua I can attest that its not much of a jump, the syntax is a bit different and there are certainly elements not present in lua stand alone, but those since C# and UnityScript are relatively similar, choosing one over the other for the sake of ease is a non factor.
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testdummy5000 is not online. testdummy5000
Joined: 04 Jun 2010
Total Posts: 818
15 Jul 2014 04:39 PM
@Cas
Yes I agree. I learned C# after LUA too. But I also learned some UnityScript along the way. My friend said that UnityScript was better for beginners than C#, so I started out with UnityScript, but then later learned C#.

Although I didn't see a Major problem with learning C# as a beginner, my friend has always told me. He has been scripting pretty much since he was like 8. We're 15 now and develop C# games in unity for fun, we usually do like a 48 hour challenge or something like that to see who can "Out Code" each other. Than the judge of the games are his 11 year old brother. :P
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