|
| 14 Jul 2014 12:35 PM |
How do I make a script where you change the FogColor to a random color?
while wait(2) do game.Lighting.FogColor = Something something? end |
|
|
| Report Abuse |
|
|
BlupoV2
|
  |
| Joined: 12 Nov 2012 |
| Total Posts: 543 |
|
|
| 14 Jul 2014 12:36 PM |
| Use Color3.new(math.random(0, 255), math.random(0, 255), math.random(0, 255),) |
|
|
| Report Abuse |
|
|
BlupoV2
|
  |
| Joined: 12 Nov 2012 |
| Total Posts: 543 |
|
|
| 14 Jul 2014 12:37 PM |
| Disregard that comma at the end there. |
|
|
| Report Abuse |
|
|
|
| 14 Jul 2014 12:39 PM |
| The fog is white and it covers everything when I set the FogEnd to 200 |
|
|
| Report Abuse |
|
|
|
| 14 Jul 2014 12:40 PM |
| game.Lighting.FogColor = BrickColor.Random().Color |
|
|
| Report Abuse |
|
|
BlupoV2
|
  |
| Joined: 12 Nov 2012 |
| Total Posts: 543 |
|
|
| 14 Jul 2014 12:43 PM |
| FogEnd is the distance at which the fog completely blocks your vision. It is relative to your camera position. |
|
|
| Report Abuse |
|
|