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| 13 Jul 2014 08:50 PM |
| roughly 16.5K bricks is that too much |
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MRMCC7
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| Joined: 24 Oct 2013 |
| Total Posts: 3395 |
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| 13 Jul 2014 08:50 PM |
yes. WAY to much.
Hey! I wanna be friends with you, person(s). Add me on skaip @themrmcc |
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yia
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| Joined: 06 Nov 2008 |
| Total Posts: 13563 |
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practice
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| Joined: 06 Oct 2007 |
| Total Posts: 15412 |
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| 13 Jul 2014 08:51 PM |
| try making unecessary large bricks into smaller bricks or make the map smaller |
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Irdusial
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| Joined: 30 May 2010 |
| Total Posts: 8242 |
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| 13 Jul 2014 08:51 PM |
go to wal-mart to reduce lag
~Rabadash~ |
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Altair55
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| Joined: 28 May 2008 |
| Total Posts: 36840 |
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| 13 Jul 2014 08:52 PM |
Reduce part counts in the boats and guns, 16k parts shouldn't be too big of a deal with all the recent updates to reduce part lag.
A lot of the lag probably comes from too many moving parts in the boats and guns, aim for 30 or fewer per model |
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Evandrus
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| Joined: 12 Jun 2012 |
| Total Posts: 3971 |
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| 13 Jul 2014 08:53 PM |
You may need to remove neccessary bricks.
Get ready, Valiant. You will have a long night ahead of you. |
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| 13 Jul 2014 08:54 PM |
| Alright I'll work on the guns |
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sbk29
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| Joined: 24 Oct 2011 |
| Total Posts: 7998 |
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| 13 Jul 2014 08:54 PM |
Wait for CSG modeler and the physics update. Profit.
Insert 100 anti lag scripts, profit. |
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DrPre
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| Joined: 04 Apr 2011 |
| Total Posts: 6843 |
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| 13 Jul 2014 08:55 PM |
| RoNation had this problem with their fort. It's probably the guns. |
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trituse
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| Joined: 03 Aug 2011 |
| Total Posts: 15618 |
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| 13 Jul 2014 08:55 PM |
"Insert 100 anti-lag scripts"
no that makes it worse |
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| 13 Jul 2014 08:56 PM |
| any ideas on how long until csg modeler arrives |
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Scarvis
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| Joined: 02 Dec 2008 |
| Total Posts: 14213 |
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| 13 Jul 2014 08:57 PM |
| Group things together like mountains, sand, barricades ect. |
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Altair55
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| Joined: 28 May 2008 |
| Total Posts: 36840 |
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| 13 Jul 2014 08:57 PM |
| Supposedly next week, most likely by the end of July |
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| 13 Jul 2014 08:57 PM |
knowing roblox
probably a couple of weeks |
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| 13 Jul 2014 08:58 PM |
Oh awesome that'll make things better
@Scarvis
yeah i dont think it works like that |
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Scarvis
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| Joined: 02 Dec 2008 |
| Total Posts: 14213 |
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| 13 Jul 2014 09:05 PM |
| ill deal with it for now its not like the lag is insanely unbearable anyhow |
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MrZelo
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| Joined: 07 Jul 2008 |
| Total Posts: 47891 |
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| 13 Jul 2014 09:06 PM |
| Usually 8k-10k is a fort limit for a fun and simple fort. |
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sbk29
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| Joined: 24 Oct 2011 |
| Total Posts: 7998 |
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| 14 Jul 2014 07:18 AM |
| It's actually next week, but the second update will apply the correct physics. |
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