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Re: Help me to reduce lag at my fort

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ValiantCorsair is not online. ValiantCorsair
Joined: 24 Sep 2011
Total Posts: 48788
13 Jul 2014 08:50 PM
roughly 16.5K bricks is that too much
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MRMCC7 is not online. MRMCC7
Joined: 24 Oct 2013
Total Posts: 3395
13 Jul 2014 08:50 PM
yes. WAY to much.

Hey! I wanna be friends with you, person(s). Add me on skaip @themrmcc
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yia is not online. yia
Joined: 06 Nov 2008
Total Posts: 13563
13 Jul 2014 08:50 PM
perhaps

(^̮^)
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practice is not online. practice
Joined: 06 Oct 2007
Total Posts: 15412
13 Jul 2014 08:51 PM
try streaming parts
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TntBoy2001 is not online. TntBoy2001
Joined: 09 Mar 2011
Total Posts: 13845
13 Jul 2014 08:51 PM
try making unecessary large bricks into smaller bricks or make the map smaller
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Irdusial is not online. Irdusial
Joined: 30 May 2010
Total Posts: 8242
13 Jul 2014 08:51 PM
go to wal-mart to reduce lag


~Rabadash~
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ValiantCorsair is not online. ValiantCorsair
Joined: 24 Sep 2011
Total Posts: 48788
13 Jul 2014 08:52 PM
Hmmm
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Altair55 is not online. Altair55
Joined: 28 May 2008
Total Posts: 36840
13 Jul 2014 08:52 PM
Reduce part counts in the boats and guns, 16k parts shouldn't be too big of a deal with all the recent updates to reduce part lag.

A lot of the lag probably comes from too many moving parts in the boats and guns, aim for 30 or fewer per model
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Evandrus is not online. Evandrus
Joined: 12 Jun 2012
Total Posts: 3971
13 Jul 2014 08:53 PM
You may need to remove neccessary bricks.

Get ready, Valiant. You will have a long night ahead of you.
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ValiantCorsair is not online. ValiantCorsair
Joined: 24 Sep 2011
Total Posts: 48788
13 Jul 2014 08:54 PM
Alright I'll work on the guns
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sbk29 is not online. sbk29
Joined: 24 Oct 2011
Total Posts: 7998
13 Jul 2014 08:54 PM
Wait for CSG modeler and the physics update. Profit.


Insert 100 anti lag scripts, profit.
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DrPre is not online. DrPre
Joined: 04 Apr 2011
Total Posts: 6843
13 Jul 2014 08:55 PM
RoNation had this problem with their fort. It's probably the guns.
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trituse is not online. trituse
Joined: 03 Aug 2011
Total Posts: 15618
13 Jul 2014 08:55 PM
"Insert 100 anti-lag scripts"

no that makes it worse
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ValiantCorsair is not online. ValiantCorsair
Joined: 24 Sep 2011
Total Posts: 48788
13 Jul 2014 08:56 PM
any ideas on how long until csg modeler arrives
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Scarvis is not online. Scarvis
Joined: 02 Dec 2008
Total Posts: 14213
13 Jul 2014 08:57 PM
Group things together like mountains, sand, barricades ect.
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Altair55 is not online. Altair55
Joined: 28 May 2008
Total Posts: 36840
13 Jul 2014 08:57 PM
Supposedly next week, most likely by the end of July
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Sed44hacked is not online. Sed44hacked
Joined: 13 Dec 2011
Total Posts: 1297
13 Jul 2014 08:57 PM
knowing roblox

probably a couple of weeks
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ValiantCorsair is not online. ValiantCorsair
Joined: 24 Sep 2011
Total Posts: 48788
13 Jul 2014 08:58 PM
Oh awesome that'll make things better

@Scarvis

yeah i dont think it works like that
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Scarvis is not online. Scarvis
Joined: 02 Dec 2008
Total Posts: 14213
13 Jul 2014 09:00 PM
@Val


It works, trust.
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ValiantCorsair is not online. ValiantCorsair
Joined: 24 Sep 2011
Total Posts: 48788
13 Jul 2014 09:05 PM
ill deal with it for now its not like the lag is insanely unbearable anyhow
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MrZelo is not online. MrZelo
Joined: 07 Jul 2008
Total Posts: 47891
13 Jul 2014 09:06 PM
Usually 8k-10k is a fort limit for a fun and simple fort.
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ValiantCorsair is not online. ValiantCorsair
Joined: 24 Sep 2011
Total Posts: 48788
13 Jul 2014 09:07 PM
Psshh
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sbk29 is not online. sbk29
Joined: 24 Oct 2011
Total Posts: 7998
14 Jul 2014 07:18 AM
It's actually next week, but the second update will apply the correct physics.
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