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Re: {SFBD} Sports Forum Baseball Dynasty [WIP!]

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BasedFox is not online. BasedFox
Joined: 19 Jul 2010
Total Posts: 24373
12 Jul 2014 01:50 AM
(NOTE: A lot of this may seem confusing, and it does even to me a bit, but this is a work in progress. If you have suggestions on to things to add or how to make things run easier, please message me.

This is a more manual version of Hockey Dynasty, and it's being tested.

All of this will be using random . org.
Stats will also be kept using an excel document, which will be visible via Google Docs.

All live scores and information can also be access via that. While two games are going on at a time, it could take a bit longer to sim through.

INTRODUCTION: Create a franchise and take your team to history. Be mindful of your finances, because it could lead to bankruptcy and you will be forced to start over.

If a team goes 2 weeks without any sort of activity without informing me otherwise, their franchise will be up to replace. The statistics for each player on that team will be dumped and a new roster will be started for them.

=== INTRODUCTION ===
- To begin, all teams start with a random 25-man roster. Each player will have attributes that can be anything from 1-20. Higher numbers have a better impact on how the player can perform in a league game. Lower numbers can result in a lower chance of a hit, the inability to last while pitching, or any other possible disadvantage.
- There are NO errors in this league. It's just too complicated. However, there are doubles, triples, and home runs. This is all determined by an additional number if the player does in fact put the ball into play.
- A player's CONTACT (shown in attribute list below) will be on a number from 1-20. If a player has a 1 as their contact, there will be a 2% chance that they put the ball into play. Only a 1 or a 2 in a random number select from 1-100 will put the ball into play, and even that doesn't guarantee them a single. If a player has a 20 rating, which is rare, they will have a 40% chance at getting a piece of the ball (anything from 1-40 does the trick).
- If a player puts the ball into play, an additional 1-100 number will be randomized. A 1-60 will mean that the player was out. 61-80 is a single. 81-90 is a double. 91-94 is a triple, and a 95-99 is a home run. Triples are more rare than home runs, so there is only a 4% chance of it happening.
- POWER is an attribute that can enhance a hitter's chance at getting on base after making contact. For example, a 1 in power would make a single a range from 59-80, while a 20 in power makes a single anywhere from 40-80. Chances to hit a double, triple, or home run are going to remain the same for now until I can make a good system for that without making chances overpowered by having a 90% chance of reaching base or something of the sort.
- On the other hand, pitcher's have attributes as well. A pitcher's ACCURACY helps take down attribute points from a batter's contact and power attribute. If a pitcher has a 1 in accuracy, they can take down 1% of the batter's attributes (at least 1 must be deducted, with the value being rounded to the next whole number). In this case, a 1 in accuracy will not take a batter down by anything, but a 5% could take 1 away from 20, and a 20 in accuracy could take away 4 from a 20 in contact and a 20 in power. It's rather confusing, but all you need to know is the higher the number, the better it is.
- A pitcher's ENDURANCE shows how long a pitcher is able to stay in the game without tiring out (which causes in a decrease in their attributes as they get more and more tired).
- Each player is also given a condition. Fielders are usually taken 5% away for each game they play, so off days become a big factor when you have a long string of games without an off day. The less amount of condition a player has, the lower their attributes will be. In other words, playing a very long time will cost a player attribute points until they rest up, and a lot of rest can help the players play at their peak potential.

The following are consequences for each condition range (by percentage):
90-100: Nothing, the player is well-rested and is playing at top form.
80-89: 1 point from every attribute is removed until rested.
70-79: 2 points from every attribute is removed until rested.
60-69: 3 points from every attribute is removed until rested.
50-59: 4 points from every attribute is removed until rested.
40-49: 5 points from every attribute is removed until rested.
30-39: 6 points from every attribute is removed until rested.
If a player goes below 30%, they will suffer an injury and will be forced to rest until they are fully rested.

I am going to continue this tomorrow.

ᗷᗩᔕᕮᗪℱ〇᙭ - "Life is like a roll of toilet paper. The closer you get to the end, the faster it goes."
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BasedFox is not online. BasedFox
Joined: 19 Jul 2010
Total Posts: 24373
12 Jul 2014 02:48 PM
:(

ᗷᗩᔕᕮᗪℱ〇᙭ - "Life is like a roll of toilet paper. The closer you get to the end, the faster it goes."
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MoldyCheese89 is not online. MoldyCheese89
Joined: 10 Feb 2012
Total Posts: 6605
12 Jul 2014 02:51 PM
Bens can I help with the website?
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nintendo566 is not online. nintendo566
Joined: 31 Oct 2013
Total Posts: 21932
12 Jul 2014 02:52 PM
me

"Being a Mets fan is like lending someone a lot of money and you just know that you'll never get paid back." - John Oliver
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AeroAdam1 is online. AeroAdam1
Joined: 24 Feb 2009
Total Posts: 1705
12 Jul 2014 02:53 PM
Id like to have a team
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BasedFox is not online. BasedFox
Joined: 19 Jul 2010
Total Posts: 24373
12 Jul 2014 02:56 PM
Do you guys like everything listed so far?

ᗷᗩᔕᕮᗪℱ〇᙭ - "Life is like a roll of toilet paper. The closer you get to the end, the faster it goes."
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AeroAdam1 is online. AeroAdam1
Joined: 24 Feb 2009
Total Posts: 1705
12 Jul 2014 02:59 PM
Its good i read it all but..

you should be able to trade for players

and we should be able to have legends like Jackie Robinson and Babe ruth
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MoldyCheese89 is not online. MoldyCheese89
Joined: 10 Feb 2012
Total Posts: 6605
12 Jul 2014 03:00 PM
I personally don't like baseball but yeah
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BasedFox is not online. BasedFox
Joined: 19 Jul 2010
Total Posts: 24373
12 Jul 2014 03:03 PM
You will be able to trade. I'm not done with everything yet.

ᗷᗩᔕᕮᗪℱ〇᙭ - "Life is like a roll of toilet paper. The closer you get to the end, the faster it goes."
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AeroAdam1 is online. AeroAdam1
Joined: 24 Feb 2009
Total Posts: 1705
12 Jul 2014 03:07 PM
kk
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MoldyCheese89 is not online. MoldyCheese89
Joined: 10 Feb 2012
Total Posts: 6605
12 Jul 2014 03:09 PM
Bens let me help. I'm practicing code
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BasedFox is not online. BasedFox
Joined: 19 Jul 2010
Total Posts: 24373
12 Jul 2014 03:12 PM
It's not going to be code at the moment.
Right now it will just be random . org and I might use LeagueLineup or something.

ᗷᗩᔕᕮᗪℱ〇᙭ - "Life is like a roll of toilet paper. The closer you get to the end, the faster it goes."
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AeroAdam1 is online. AeroAdam1
Joined: 24 Feb 2009
Total Posts: 1705
12 Jul 2014 03:16 PM
yeah just get a free website or something
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BasedFox is not online. BasedFox
Joined: 19 Jul 2010
Total Posts: 24373
12 Jul 2014 03:40 PM
- Fielders will not have any pitching attributes and pitchers will not have any batting attributes. Pitchers will not bat.
- ENDURANCE numbers will greatly affect the amount of time a pitcher can stay in the game without being tired. During the simulation, a number between 1-8 is simulated, determining how many pitchers the pitcher threw to that one batter. A one-pitch at-bat will help the pitcher stay in the game longer, while consecture eight-pitch at-bats are going to quickly cut down on how much a pitcher can throw. The bare minimum a starter can throw per game is 90 pitches. Relievers and closers can pitch up to 40. The endurance rating will show how many extra pitcher can throw, with up to 20. This means that a starter could pitch up to 110 pitches in a game, and relievers and closers can pitch up to 60.
- Every 2 pitches that a pitcher throws, their condition will drop by 1. Extra pitches will not count toward this because they have a better endurance rating. This means that the first x pitches (x = endurance rating for a pitcher) thrown from that pitcher will not decrease the condition rating. Once the extra pitches run out, the pitcher will then start losing their condition. Once the pitcher hits their limit of pitches, they will be taken out and a reliever will be put in. If the team is winning in the ninth inning, a closer will be put in if another pitcher needs replaced. If tied or losing, a reliever will remain in the game.
- Providing that there are no pitchers remaining during a long game, the last pitcher will pitch until the game ends. Remember that this could mean the pitcher is risking an injury, and once a pitcher's condition drops below 30%, they will be injured and unable to continue.
- You can have up to 5 starters in a rotation, with 12 spots for position players (3 extra fielders in case condition runs low on one of them. You also will have 5 relievers and 3 closers, which will close out your 25-man roster.

ᗷᗩᔕᕮᗪℱ〇᙭ - "Life is like a roll of toilet paper. The closer you get to the end, the faster it goes."
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BasedFox is not online. BasedFox
Joined: 19 Jul 2010
Total Posts: 24373
12 Jul 2014 03:46 PM
By the way, every off-day, each player will regain 20% of their condition.

ᗷᗩᔕᕮᗪℱ〇᙭ - "Life is like a roll of toilet paper. The closer you get to the end, the faster it goes."
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Camboo6 is not online. Camboo6
Joined: 04 Feb 2011
Total Posts: 20651
12 Jul 2014 03:58 PM
"If a team goes 2 weeks without any sort of activity without informing me otherwise, their franchise will be up to replace. The statistics for each player on that team will be dumped and a new roster will be started for them."

How does that happen because I thought you did all the simming.

And are you allowed to do a real team name?
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Hanboy16 is not online. Hanboy16
Joined: 22 Aug 2008
Total Posts: 3808
12 Jul 2014 04:28 PM
me
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BIGPAPAPWNER8954 is not online. BIGPAPAPWNER8954
Joined: 23 Jul 2009
Total Posts: 11846
12 Jul 2014 04:29 PM
I would love a team, Bens.

#MiamiHeatNation
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BasedFox is not online. BasedFox
Joined: 19 Jul 2010
Total Posts: 24373
12 Jul 2014 04:52 PM
Test run ends with home winning 1-0. Was a pitcher duel. Might have to increase hitting chances.

ᗷᗩᔕᕮᗪℱ〇᙭ - "Life is like a roll of toilet paper. The closer you get to the end, the faster it goes."
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Camboo6 is not online. Camboo6
Joined: 04 Feb 2011
Total Posts: 20651
12 Jul 2014 04:56 PM
slow but good i watched there was 5 hits in game. and can u answer my questions
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BasedFox is not online. BasedFox
Joined: 19 Jul 2010
Total Posts: 24373
12 Jul 2014 04:59 PM
Um well I just need to know you are active enough to make transactions. For example, sending in new rotations or making trades are all part of the deal. You don't have to sit there and watch your games but.

ᗷᗩᔕᕮᗪℱ〇᙭ - "Life is like a roll of toilet paper. The closer you get to the end, the faster it goes."
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Camboo6 is not online. Camboo6
Joined: 04 Feb 2011
Total Posts: 20651
12 Jul 2014 05:00 PM
k and are u allowed to do real mlb team
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AeroAdam1 is online. AeroAdam1
Joined: 24 Feb 2009
Total Posts: 1705
12 Jul 2014 05:02 PM
where do i srsly see the game
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MoldyCheese89 is not online. MoldyCheese89
Joined: 10 Feb 2012
Total Posts: 6605
12 Jul 2014 05:04 PM
Bens let us see..
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BasedFox is not online. BasedFox
Joined: 19 Jul 2010
Total Posts: 24373
12 Jul 2014 05:05 PM
/Xka68D

Click on the tabs to get to the game.

I also prefer using fake names.

ᗷᗩᔕᕮᗪℱ〇᙭ - "Life is like a roll of toilet paper. The closer you get to the end, the faster it goes."
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