Addthis20
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| Joined: 08 Jul 2014 |
| Total Posts: 86 |
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| 11 Jul 2014 11:18 PM |
| Doesn't have to be super high. It's on my mains profile. Forevertail. |
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Addthis20
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| Joined: 08 Jul 2014 |
| Total Posts: 86 |
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| 11 Jul 2014 11:18 PM |
| I also have a marketplace. Let me know if you want that (IDK why you would) |
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Addthis20
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| Joined: 08 Jul 2014 |
| Total Posts: 86 |
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| 11 Jul 2014 11:22 PM |
I could make a player point button literally in under two minutes.
★ +2k posts || R$1,082,594 ★ |
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Addthis20
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| Joined: 08 Jul 2014 |
| Total Posts: 86 |
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| 11 Jul 2014 11:23 PM |
| For the people who are too lazy. They could pay like 100 robux and make a lot more |
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Addthis20
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| Joined: 08 Jul 2014 |
| Total Posts: 86 |
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| 11 Jul 2014 11:29 PM |
alright well I'll just do it here then
put this inside a brick located in Workspace
local tags = {}
function awardPoints(amount, player) local ser = game:GetService("PointsService") if ser:GetAwardablePoints() >= amount then ser:AwardPoints(player.userId, amount) end end
script.Parent.Touched:connect(function(hit) if not hit.Parent:FindFirstChild("Humanoid") then return end local player = game.Players:GetPlayerFromCharacter(hit.Parent) if player then if not tags[player.Name] then tags[player.Name] = tick() awardPoints(1, player) elseif tick() - tags[player.Name] > 1 then tags[player.Name] = tick() awardPoints(1, player) end end end)
★ +2k posts || R$1,082,594 ★ |
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| 11 Jul 2014 11:30 PM |
put this inside a brick located in Workspace
local tags = {}
function awardPoints(amount, player) local ser = game:GetService("PointsService") if ser:GetAwardablePoints() >= amount then ser:AwardPoints(player.userId, amount) end end
script.Parent.Touched:connect(function(hit) if not hit.Parent:FindFirstChild("Humanoid") then return end local player = game.Players:GetPlayerFromCharacter(hit.Parent) if player then if not tags[player.Name] then tags[player.Name] = tick() awardPoints(1, player) elseif tick() - tags[player.Name] > 1 then tags[player.Name] = tick() awardPoints(1, player) end end end)
[2]
Star Wars>All |
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