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Re: Better explanation of the raid system [Feedback please]

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Zealots is not online. Zealots
Joined: 28 Apr 2011
Total Posts: 14002
06 Jul 2014 01:28 PM
As I previously stated in this thread, http://www.roblox.com/Forum/ShowPost.aspx?PostID=139283780 . This was just a rough draft, but now with the Flags nearly completed by my friend, here is the final version on how it'll work.

There are gonna be 4 flags placed throughout the map. 2 within the Castle walls and 2 outside the castle walls. Both teams, Crusader and Raiders are gonna be going for the flags.

The objective for Crusader is to keep the flag count (there is a decal that shows time when you are close by) below 100. It takes 5 seconds to capture the flags.

The objective for the raiders is to capture the flags and get their count up to 100. After the first 2 flags on the outside are captured the wood of the gate will get destroyed and allow entrance into the castle. Basically the raiders must attack the first two flags on the outside before being able to pursue on the inside.

The objective for raiders is rather simple and straight forward, but the objective for Crusader has one more catch. As well with keeping the count of the flags below 100 Crusader must also earn 200 KO's to "win" the raid.

The way the Raiders win is by capturing the 4 flags and getting them up to 100 points. Each flag will earn them 1 Domination and with 4 Dominations (all 4 flags) they will win the raid.

This basically sums it up, anymore questions please feel free to ask.

~Grand Master: The king of all kings. #C&G Prince (14,022+ posts)[08'er]
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raapster is not online. raapster
Joined: 23 Nov 2009
Total Posts: 3024
06 Jul 2014 01:39 PM
good system

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Zealots is not online. Zealots
Joined: 28 Apr 2011
Total Posts: 14002
06 Jul 2014 01:41 PM
want more feedback .-.

~Grand Master: The king of all kings. #C&G Prince (14,022+ posts)[08'er]
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AzureMagikz is not online. AzureMagikz
Joined: 18 Nov 2010
Total Posts: 99
06 Jul 2014 02:03 PM
sounds like it will make battles pretty intense

i'm all for it yaaa
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Zealots is not online. Zealots
Joined: 28 Apr 2011
Total Posts: 14002
06 Jul 2014 03:55 PM
bump

~Grand Master: The king of all kings. #C&G Prince (14,022+ posts)[08'er]
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richyard is not online. richyard
Joined: 25 May 2008
Total Posts: 29119
06 Jul 2014 03:55 PM
[ Content Deleted ]
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Zealots is not online. Zealots
Joined: 28 Apr 2011
Total Posts: 14002
06 Jul 2014 03:57 PM
richy u noob shut up

~Grand Master: The king of all kings. #C&G Prince (14,022+ posts)[08'er]
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LaggKill is not online. LaggKill
Joined: 25 Nov 2011
Total Posts: 2139
06 Jul 2014 03:59 PM
Sounds buggy, but fun to raid. You'd need to have the terrain and spawning arrangements pretty dang close to fair or your system will become flame bait.

So all in all, I'm waiting to see how this works out, because it sounds fun(:

-Lagg
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Zealots is not online. Zealots
Joined: 28 Apr 2011
Total Posts: 14002
06 Jul 2014 05:49 PM
I already got 3 of the 4 flag placements in mind, just trying to think of a last one.

~Grand Master: The king of all kings. #C&G Prince (14,022+ posts)[08'er]
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flyakam is not online. flyakam
Joined: 19 Oct 2010
Total Posts: 7003
06 Jul 2014 05:52 PM
Nice. Next Gen Raiding.
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Zealots is not online. Zealots
Joined: 28 Apr 2011
Total Posts: 14002
06 Jul 2014 06:01 PM
eh, next gen? idk about that.

~Grand Master: The king of all kings. #C&G Prince (14,022+ posts)[08'er]
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Zealots is not online. Zealots
Joined: 28 Apr 2011
Total Posts: 14002
09 Jul 2014 01:49 AM
bump since raid system is just about done with explaination on how it works with intro gui and crap.

~Grand Master: The king of all kings. #C&G Prince (14,022+ posts)[08'er]
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flyakam is not online. flyakam
Joined: 19 Oct 2010
Total Posts: 7003
09 Jul 2014 05:20 PM
Eh. K
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