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| 08 Jul 2014 09:23 PM |
note: im not sure to label this as a scripting problem or building problem... the wheels on the cars keep falling off. is there a solution to this? |
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domorox17
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| Joined: 06 Mar 2012 |
| Total Posts: 1710 |
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| 08 Jul 2014 09:26 PM |
| When cloning, all joints are broken. Try using Makejoints() |
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| 08 Jul 2014 09:29 PM |
how would i insert it into the script? (here is the script)
function onClick() local Object = game.ServerStorage.derby_course
local ObjectCopy = Object:Clone()
ObjectCopy.Parent = Workspace
end script.Parent.MouseButton1Up:connect(onClick) |
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domorox17
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| Joined: 06 Mar 2012 |
| Total Posts: 1710 |
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| 08 Jul 2014 09:30 PM |
| Makejoints() is a method. Use it on the models if all the cars when cloning the map. |
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| 08 Jul 2014 09:34 PM |
erm, how would you do that? should it be put in here? (im a noob at scripting)
function onClick() local Object = game.ServerStorage.Car local ObjectCopy = Object:Clone() ObjectCopy.Parent = Workspace Object:Makejoints() end script.Parent.MouseButton1Up:connect(onClick) |
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domorox17
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| Joined: 06 Mar 2012 |
| Total Posts: 1710 |
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| 08 Jul 2014 09:36 PM |
it would be, only it STILL doesnt make joints for it...
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