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Re: Anyone Think Key Input Is Under Used?

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DEVMAC101 is not online. DEVMAC101
Joined: 01 May 2013
Total Posts: 856
07 Jul 2014 07:10 AM
I've Seen Some Great Roblox Games, But I've Always Noticed None Use Keys For GUI, Or Gameplay *Besides Shooters, That kinda stuff), etc. Anyone Agree?
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Immacularity is not online. Immacularity
Joined: 21 Jun 2014
Total Posts: 419
07 Jul 2014 07:33 AM
I think the reason for this is that the scripters who make games on ROBLOX are either too unskilled or the game creators don't know how to script.
E.G. if I put up a poll for 100 robux to anyone who takes it that said "Write a hotkey system in ROBLOX Lua," 3/4 the people who took it would either copy someone else's hotkey system or not be able to do it.
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Notunknown99 is not online. Notunknown99
Joined: 05 Sep 2008
Total Posts: 25360
07 Jul 2014 07:44 AM
I will mostly use key input for activation of interfaces, along with the numbers for selecting the hotbar, and if a user does not like the current controls, they can rebind ANYTHING to ANY KEY (This includes walking and jumping!)

Plus, it is dual-bind compatible (Chatting has default primary bind "Enter" and secondary bind "/")

Maybe I will add scripting to the game, which is bound to keys (Nothing game-breaking, though ;D)
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DEVMAC101 is not online. DEVMAC101
Joined: 01 May 2013
Total Posts: 856
07 Jul 2014 07:50 AM
I commonly use Hotkeys as a way of closing out GUIs when closing them manually is just to much. I find taking input commands rather easy, and i would like to see some more innovative uses of it.
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Immacularity is not online. Immacularity
Joined: 21 Jun 2014
Total Posts: 419
07 Jul 2014 07:52 AM
Pro-tip: Don't bother with lettered hotkey systems, just use numbers, hopperbins, and the selected event
Makes things easier for you to script, and noobs don't go "wuts a hotkee sistem i nevr hurd of this b4 how do u use skills i quit this gaim sux," instead they just move the hopperbins within their backpack.
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Oysi is not online. Oysi
Joined: 06 Jul 2009
Total Posts: 9058
07 Jul 2014 07:56 AM
Well if we could actually get user input, then I'm sure it would be used more.
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DEVMAC101 is not online. DEVMAC101
Joined: 01 May 2013
Total Posts: 856
07 Jul 2014 08:07 AM
You can, I mean keyboard input, like pressing 'g' or 'e'
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Notunknown99 is not online. Notunknown99
Joined: 05 Sep 2008
Total Posts: 25360
07 Jul 2014 08:35 AM
Well if we could actually get user input, then I'm sure it would be used more.

You mean... UserInputService (Gets ANY key, ANY time the game window is in focus.)
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jasondee1 is not online. jasondee1
Joined: 26 Jul 2008
Total Posts: 8002
07 Jul 2014 08:49 AM
I use a key system, and I m planning on using it in my upcoming RPG
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jasondee1 is not online. jasondee1
Joined: 26 Jul 2008
Total Posts: 8002
07 Jul 2014 08:51 AM
I mean, I have a simple script that gets whenever "shift" is pressed and makes the character run. I've made an inventory system that way
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Notunknown99 is not online. Notunknown99
Joined: 05 Sep 2008
Total Posts: 25360
07 Jul 2014 08:57 AM
Mouse.KeyDown?
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jasondee1 is not online. jasondee1
Joined: 26 Jul 2008
Total Posts: 8002
07 Jul 2014 08:59 AM
Yes, that's the simple way anyway XD, I know there are probably optimized ways to do that.
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Notunknown99 is not online. Notunknown99
Joined: 05 Sep 2008
Total Posts: 25360
07 Jul 2014 09:00 AM
UserInputService differentiates Shift/Alt/Ctrl from numbers, so use that
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