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Re: Oxygen Official talk thread

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jasondee1 is not online. jasondee1
Joined: 26 Jul 2008
Total Posts: 8002
23 Apr 2014 09:13 PM
Hello, this is a talk thread for my game, "Oxygen"

The game can be found here: http://www.roblox.com/Oxygen-place?id=151808324

Suggestions and game questions will be answered here. I suggest you don't post any spoilers here.

Update changelogs will be in new threads.

If you haven't played the game yet, please do give it a try. You wont be let down
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jasondee1 is not online. jasondee1
Joined: 26 Jul 2008
Total Posts: 8002
24 Apr 2014 03:03 AM
b1
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jasondee1 is not online. jasondee1
Joined: 26 Jul 2008
Total Posts: 8002
24 Apr 2014 06:18 AM
b2
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jasondee1 is not online. jasondee1
Joined: 26 Jul 2008
Total Posts: 8002
25 Apr 2014 08:10 AM
b3
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jasondee1 is not online. jasondee1
Joined: 26 Jul 2008
Total Posts: 8002
26 Jun 2014 09:43 AM
I've updated it with an ending! :D
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UltraTopher is not online. UltraTopher
Joined: 03 Dec 2010
Total Posts: 9364
26 Jun 2014 10:19 AM
First off, different intro. Literally everyone uses that Loading intro.

Second, maybe make the oxygen run out quicker?

Also, it got really boring after having to walk through door after door after door, with nothing to see. Maybe change it up so that there's more of an adventure?

Next, maybe make a cut scene of what happened to all the dead bodies out there?

Once you done this, please PM me, for I would love to see it!
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Aqualogy is not online. Aqualogy
Joined: 01 Dec 2012
Total Posts: 226
26 Jun 2014 11:46 AM
I agree with basically everything UltraTopher said.

If you could make the gameplay similar to a short game called "They Breathe", but on land instead of water, then this could be a pretty fun game.
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Zerio920 is not online. Zerio920
Joined: 06 Apr 2012
Total Posts: 3311
26 Jun 2014 01:47 PM
I enjoy the ambience and feel of the game. However the scenery seems a little bland (maybe add some blood to the bodies? depends though), and there are obvious gaps in the building at times. Plus it's way too easy to get lost, I think I ended up going in a circle and arriving back where I started twice.
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jasondee1 is not online. jasondee1
Joined: 26 Jul 2008
Total Posts: 8002
26 Jun 2014 06:30 PM
The game map does not connect at all, so theres not way you could go in a circle, should I decrease the fog?. The only connected part is at the end after you go through the archive door, from there you have to navigate the maze to find the console
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jasondee1 is not online. jasondee1
Joined: 26 Jul 2008
Total Posts: 8002
26 Jun 2014 06:33 PM
I don't want a cutscene, because that would get rid of the amnesia'd affect the game has (you don't know what happened). Theres already a note that tells you what happened anyway. But, I will add unique machines to some rooms so you can't get lost
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Zerio920 is not online. Zerio920
Joined: 06 Apr 2012
Total Posts: 3311
26 Jun 2014 06:49 PM
I'm not sure, I'm just saying it's really easy to get lost. You don't need to change the fog, just add some sort of path.
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jasondee1 is not online. jasondee1
Joined: 26 Jul 2008
Total Posts: 8002
02 Jul 2014 12:56 PM
buump
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jasondee1 is not online. jasondee1
Joined: 26 Jul 2008
Total Posts: 8002
07 Jul 2014 07:17 AM
bump

should I make this game based off of pinewood?
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jasondee1 is not online. jasondee1
Joined: 26 Jul 2008
Total Posts: 8002
09 Jul 2014 08:47 AM
boump
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Waterlimon is not online. Waterlimon
Joined: 25 Apr 2009
Total Posts: 18821
09 Jul 2014 09:33 AM
-Fix the menu. Theres buttons that act like buttons but are not buttons, and the shop doesnt act like a button but IS a button (This might be a problem related to screen size, make sure the menu works the same on all screen sizes)

-Make the menu more interesting, the menu scene or whatever doesnt really look like anything... Add some random decals to make the menu feel rusted/bloodyish/whatever

-Fix the note
*Make it open when you walk on it for consistency (since thats how the oxygen tanks work)
*If you want it to be clickable make it clickable even if the flashlight is selected (get playermouse from a localscript and use the mousebutton1click event to check if you clicked on the note and if so, show it)

-Make oxygen tanks more obvious
*Make them look more like gas tank thingys (currently they look like grey cylinders)
*Add O2 text

-Make the spaces smaller. The hallways and rooms are too big.

-Fill the spaces with random stuff. Pipes, wires, random control boxes, valves, ventilation stuff, furniture, boxes etc. Theres literally nothing there, makes me want to leave the game since its just mindless walking and listening to noices with nothing to see.

-Add smoke and other effects to where it makes sense. There was some smoke at the beginning. But I have no idea WHY there was smoke, it was just some random smoke for no reason? Moar such things plz

-Give some hints as to where you are or what the space you are in was intended for. At first I was like "woah spaceship" then im like "woah desert base" then im like "woah alien planet"

-Get rid of the random hole traps in the ground. If I get killed by something, id rather not feel like it was a trap built specifically for me to fall in. The place wasnt originally built as an obstacle course, it was built as a base or whatever its supposed to be.
You dont want to kill the player, you want to make them be afraid. Killing doesnt really achieve anything. The only reason to kill the player is if you made it very clear to them that they shouldnt do something and they still do it (because if they didnt get killed at that point it would make the game not so scrary after all)

-Make the bodies seem like they actually were alive at some point and were doing something then got killed. Lets say person sitting on a computer in the room with computers. Or a group of people were carrying something that seemed like they were trying to set up defences against something (idk, ammo boxes, whatever) then got killed. Or someone hiding behind some objects then got killed.

-Yeah there are some parts in the map that feel like you left them unfinished (holes and such). Immersion is really important in games like this. Anything that reminds you about the fact that its a game ruins it.

-Add some scripted sequences to scare you. Maybe the lights turn on for a while (as if there was another survivor who turned them on?) and then theres a noise and they shut down. Even cooler if you find that implied another survivor dead later (maybe his flashlight is still on or something to indicate that he died recently)

-Maybe make it so that you see something somewhere, and see it later for a second time and it has changed while you were away. Lets say a window or something where you can see another ship, and the next time you see it through another window its been destroyed.

I didnt play it through because I randomly fell in a hole in the floor and died.

Good job on the audio though.
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jasondee1 is not online. jasondee1
Joined: 26 Jul 2008
Total Posts: 8002
09 Jul 2014 09:59 AM
The notes I am working on, I'll be sure to add furnishings, its only %40 complete anyway, I planned on making the map area first, then furnish it. I don't know how you died, I don't remember adding a hole in the ground anywhere, except this one area where there IS a hole in the ground, yet it isn't supposed to kill you, just lead you to a new area
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Waterlimon is not online. Waterlimon
Joined: 25 Apr 2009
Total Posts: 18821
09 Jul 2014 12:49 PM
Well I did fall somewhere and then something demise something and then Im dead. IIRC the hole wasnt perfectly vertical but at a slight angle.
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jasondee1 is not online. jasondee1
Joined: 26 Jul 2008
Total Posts: 8002
09 Jul 2014 01:06 PM
You probably fell off the map somewhere. I'll have to take a good look at the map and fix the holes.
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Waterlimon is not online. Waterlimon
Joined: 25 Apr 2009
Total Posts: 18821
09 Jul 2014 03:33 PM
No it was just some 20 studs deep thing. I thought I was supposed to jump over it.
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jasondee1 is not online. jasondee1
Joined: 26 Jul 2008
Total Posts: 8002
10 Jul 2014 02:19 AM
Maybe I should make it obvious you should jump into it. It'll become a broken elevator once I start furnishing
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