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| 07 Jul 2014 12:40 AM |
So I made this highly detailed mech(not finished) and I keep wondering how im going to make it move
I want it to look like its moving by the joints, but I dont know what I need to use to make that happen
Is there anyone that can help? |
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| 07 Jul 2014 12:42 AM |
You can take a look at it here
http://www.roblox.com/MechFall-place?id=116074980 |
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| 07 Jul 2014 12:44 AM |
| Should I use some type of propulsion? |
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| 07 Jul 2014 12:45 AM |
Looks nice. You would probably use bodygryos, CFrame, all that other stuff. However, there is the issue of part count. It would probably cause a lot of lag with all those parts moving around.
I hate the LGBT. Those laser guided battle tanks are just too damn powerful. |
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| 07 Jul 2014 12:46 AM |
Thanks.
and yea later through the process of building it I realized i might have an issue with lag |
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| 07 Jul 2014 12:50 AM |
Also I want the user to receive a tool upon sitting in the vehicle seat
How could I make that happen? |
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| 07 Jul 2014 01:01 AM |
When a player sits on a seat, a Weld object is inserted into the seat. I believe the Part0 is the character's Torso. Use the ChildAdded event and then copy the tool into the character. i.e.
seat.ChildAdded:connect(function(child) game.ServerStorage.Tool:clone().Parent = child.Part0.Parent end) |
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