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Re: Trippy humanoids

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lifeissohilarious is not online. lifeissohilarious
Joined: 12 Mar 2010
Total Posts: 150
06 Jul 2014 06:09 PM
For my latest project, I ended up messing around with DevAdrian/Redditor's zombies. To clothe the zombies I welded a second character to the fake limbs (which animated the zombie through CFrame). However, the humanoid keeps believing that it's tripping/fallen down due to the legs being at odd angles, which ends up in the zombie sinking into the ground or spazzing out.

Is there any way to stop the humanoid from falling down and attempting to get up?
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lifeissohilarious is not online. lifeissohilarious
Joined: 12 Mar 2010
Total Posts: 150
06 Jul 2014 06:29 PM
Bump

no takers? <3
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lifeissohilarious is not online. lifeissohilarious
Joined: 12 Mar 2010
Total Posts: 150
06 Jul 2014 06:41 PM
Bumpity bump
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samy22 is not online. samy22
Joined: 28 Sep 2008
Total Posts: 2181
06 Jul 2014 06:44 PM
Not sure,


to stop legs going through ground, rename legs.


They might need to weld to something to hold them upright.


Did you check if all the joints(motors) are correct? (inside the torso usually)

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samy22 is not online. samy22
Joined: 28 Sep 2008
Total Posts: 2181
06 Jul 2014 06:45 PM
Also the animate script for it, could be a reason, or any other script within it
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lifeissohilarious is not online. lifeissohilarious
Joined: 12 Mar 2010
Total Posts: 150
06 Jul 2014 06:51 PM
Thanks for the reply <3

The zombie uses CFraming in the script to animate each part (so I don't think I can weld it upright). The torso doesn't have children, and the legs need to keep their name so they can use the clothing provided (unless renaming them and re-directing the humanoid to them makes it so that they won't sink through the ground, but they'll still wear the clothing for some funky reason?)

Would it help if I provide a model? If I'm unable to find a solution I suppose I could just use actual Roblix animations, but I really like adrian's zombie limp :c
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