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| 06 Jul 2014 04:24 PM |
while true do game.ServerStorage.Map1:Clone().Parent = game.Workspace wait (200) game.Workspace.Map1:remove()
game.ServerStorage.Map2:Clone().Parent = game.Workspace wait (200) game.Workspace.Map2:remove()
game.ServerStorage.Map3:Clone().Parent = game.Workspace wait (200) game.Workspace.Map3:remove() end so, how can i make players vote on the map? |
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qElite
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| Joined: 31 Dec 2007 |
| Total Posts: 410 |
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| 06 Jul 2014 04:26 PM |
for i, v in pairs(game.Players:GetPlayers()) do if v.PlayerGui.VoteGui then v.Player.VoteGui.Frame.Visible = true end end
perhaps store a stringvalue in player and when they click the gui change the vote to that? |
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