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| 06 Jul 2014 10:27 AM |
| As in, if somebody buys a shirt (Owns, not wearing it)how would I make it so them owning it would auto give them a gravity coil when they spawn? |
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smiley599
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| Joined: 23 Jan 2010 |
| Total Posts: 21869 |
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| 06 Jul 2014 10:39 AM |
game.Players.PlayerAdded:connect(function(plr) if game:GetService("MarketplaceService"):PlayerOwnsAsset(plr,id here) then end end) |
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