lolb3
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| Joined: 16 Jan 2010 |
| Total Posts: 2268 |
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| 04 Jul 2014 04:26 PM |
http://www.roblox.com/HRV-XRay-vision-place?id=163895076
It's similar to Blacklight Retribution's HyperReality Vision.
Press V to enable HRV. Pressing E while HRV is enabled sets a waypoint at your camera Pressing E while HRV isn't enabled sets a waypoint at your mouse's position.
It automatically tags any humanoid in the game. Got any ideas or suggestions? |
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lolb3
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| Joined: 16 Jan 2010 |
| Total Posts: 2268 |
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| 04 Jul 2014 04:28 PM |
| not exceptionally good but it works and is a good concept in my opinion |
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lolb3
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| Joined: 16 Jan 2010 |
| Total Posts: 2268 |
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| 04 Jul 2014 04:31 PM |
| but it could be a sort of an infrared scope right which is what i think i was initially trying to do |
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lolb3
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| Joined: 16 Jan 2010 |
| Total Posts: 2268 |
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| 04 Jul 2014 10:09 PM |
| coolio, get the hell out. thats enough. you've posted adult content and offsite links, and now you're just trying to mess with him while he's presenting an actual concept that needs discussion. you're what makes this forum not what it used to be. leave. at first i thought you were just joking but you've turned out to be just an ass. |
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| 04 Jul 2014 10:10 PM |
| I don't know if you're serious or joking, sorry. |
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| 04 Jul 2014 10:12 PM |
@lolb
wow how do you do that :D
i havent seen anything like that in roblox yet, good job :D
also you should make the waypoints a bit refined, make the blocks not 2x1x4, you should make them 1x1x1 spheres |
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| 04 Jul 2014 10:14 PM |
@coolio
sorry for the outburst, but the stuff you've been posting has been really bad... just stop. |
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| 04 Jul 2014 10:15 PM |
| Oh, what do I need to work on? The unoriginality, or the idiocy? |
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| 04 Jul 2014 10:16 PM |
| id work on the idiocy first, because then the unoriginality would be easier to fix |
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bohdan77
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| Joined: 10 Aug 2008 |
| Total Posts: 7944 |
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| 04 Jul 2014 10:31 PM |
@late it looks just like surfaceguis.
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| 04 Jul 2014 10:33 PM |
@boh
does this mean that now you can make surface guis always on top? |
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| 04 Jul 2014 10:38 PM |
@later:
Probably just a very slight transparency on everything.
As for the thing: Its quite cool, although it doesn't look too good (That isn't really fixable, though...) Especially on stuff which isn't a cuboid... |
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| 04 Jul 2014 10:49 PM |
| Actually, on other players it looks fine (The dummy must be bugged or something ...) |
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lolb3
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| Joined: 16 Jan 2010 |
| Total Posts: 2268 |
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| 05 Jul 2014 09:50 AM |
| I was going to try surfaceguis but then I realized they wont stay in place and that made everything so much harder. petition for AlwaysOnTop property for all other 3dGUI objects |
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| 05 Jul 2014 02:36 PM |
@above
well i think it should be a property of the surfacegui, not the gui objects, because it wouldnt make sense anywhere else since they have ZIndex for normal 2d gui's and AlwaysOnTop for BillboardGuis, but no support for that with surfaceguis. |
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lolb3
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| Joined: 16 Jan 2010 |
| Total Posts: 2268 |
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| 05 Jul 2014 09:05 PM |
| I meant other 3d gui objects like wires (?) and selection lassos and handles and selection boxes |
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lolb3
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| Joined: 16 Jan 2010 |
| Total Posts: 2268 |
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