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Re: Request Denied

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Dued1 is not online. Dued1
Joined: 26 Oct 2007
Total Posts: 803
04 Jul 2014 09:06 PM
Output gives me a "Request Denied" error when I pass certain players as a argument in this line of code using Bindable Function.

script.Parent.PurchaseScript.SaveData:Invoke(player)

This only happens to a handful of players and they are never able to save their progress.
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MonsterLuck is not online. MonsterLuck
Joined: 16 Mar 2013
Total Posts: 2643
04 Jul 2014 09:41 PM
I MET YOU BEFORE! Hi!
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robotmega is not online. robotmega
Joined: 16 May 2009
Total Posts: 14084
04 Jul 2014 09:49 PM
show bindable function script
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Dued1 is not online. Dued1
Joined: 26 Oct 2007
Total Posts: 803
04 Jul 2014 09:59 PM
There was no error inside the bindable function. Only this line of code received the error.
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Bebee2 is not online. Bebee2
Joined: 17 May 2009
Total Posts: 3985
04 Jul 2014 10:01 PM
RequestDenied happens when Data Store usage is at maximum (Saving,( loading?)too much)
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Krosskode is not online. Krosskode
Joined: 26 Aug 2010
Total Posts: 11001
04 Jul 2014 10:48 PM
Bebee, Data Stores have virtually no data limit. Data Persistance has a limit of 45000 data units per player.
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Bebee2 is not online. Bebee2
Joined: 17 May 2009
Total Posts: 3985
04 Jul 2014 10:51 PM
http://wiki.roblox.com/index.php?title=Data_store#Request_limit
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Krosskode is not online. Krosskode
Joined: 26 Aug 2010
Total Posts: 11001
04 Jul 2014 10:54 PM
Oh, sorry, I thought you meant data. My mistake.
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swimguy777 is not online. swimguy777
Joined: 30 May 2009
Total Posts: 17092
04 Jul 2014 10:54 PM
@kross

DataStores have a limit to how many times they can be accessed per minute
http://wiki.roblox.com/index.php?title=Data_store#Limitations

-[::ƧѡÎḾḠΰῩ::]-[::Helper of Scripting and Writer of Wikis::]
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swimguy777 is not online. swimguy777
Joined: 30 May 2009
Total Posts: 17092
04 Jul 2014 10:55 PM
Latepost, sorry

-[::ƧѡÎḾḠΰῩ::]-[::Helper of Scripting and Writer of Wikis::]
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Dued1 is not online. Dued1
Joined: 26 Oct 2007
Total Posts: 803
05 Jul 2014 12:01 AM
This error only occurs for certain players. Once this error appears in-game, that player can never save their progress again no matter which server they join.

Why would the error point to this line of code instead of a line inside of the bindable function?
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