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| 04 Jul 2014 06:10 PM |
everything in ROBLOX that isn't a brickbattle with roblox set items can't be developed for too long without having to go through extremely hacky measures to get a particular thing to work?
:(
or am I just saying that because I spend too much time working against their tool/camera/mouse system and dealing with humanoids?
either way this sux roblox pls patch it thx |
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lolb3
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| Joined: 16 Jan 2010 |
| Total Posts: 2268 |
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lolb3
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| Joined: 16 Jan 2010 |
| Total Posts: 2268 |
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| 04 Jul 2014 06:29 PM |
| they need to let us edit the presumably core lua files controlling the camera and mouse |
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| 04 Jul 2014 06:42 PM |
yes, that would fix most problems, also they should let us edit their default character
something like starterpack/startergui
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Adam335
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| Joined: 19 Feb 2011 |
| Total Posts: 21464 |
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| 04 Jul 2014 08:04 PM |
| messing with the camera is so frustrating omfggggg |
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| 04 Jul 2014 08:43 PM |
| messing with the camera is so frustrating omfggggg[2] |
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| 04 Jul 2014 09:00 PM |
| Messing with the camera is frustrating. |
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anaIyze
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| Joined: 29 May 2014 |
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lolb3
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| 05 Jul 2014 12:22 PM |
| special red vice baked goods reduce even the hardest of challenges to a walk in the park |
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| 05 Jul 2014 12:37 PM |
"or am I just saying that because I spend too much time working against their tool/camera/mouse system and dealing with humanoids?"
I avoid this issue by not using Tools, using Scriptable camera, living without PlayerMouse.Icon (But not for much longer!) and not using Humanoids in my characters (Who needs THOSE things!?) |
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morash
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| Joined: 22 May 2010 |
| Total Posts: 5834 |
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| 05 Jul 2014 02:38 PM |
| ^Same, but the Scriptable camera is so jittery if I try to set the CoordinateFrame or behind if I use Interpolate, even with RenderStepped^ |
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| 05 Jul 2014 02:39 PM |
| is renderstepped called before or after the actual rendering? |
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morash
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| Joined: 22 May 2010 |
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| 05 Jul 2014 02:41 PM |
| I believe it is before the rendering since my camera seems to be ahead of my custom character. |
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